[inline:1]
The majestic Gouf...Gundam is a weird franchise when it comes to gaming. Weird in the way that the
majority of official tie-in titles often fumble the ball, whereas the gaiden
(or sidestory) titles are often superb.
The Saturn was the first console to hold host to one of the more renowned Gundam gaiden games; the Blue Destiny trilogy. Not playing as the main characters from the anime, you had to survive as grunts on the frontline in seriously underpowered hardware. As a consequence, the overall gaming experience was more gritty and intense. It was also one of the first Gundam games to implement a first person cockpit view properly (the PSone Gundam game doesnt count, because that was rubbish).
Mobile Suits
A highly maneuverable humanoid fighting machine, designed for short-range combat in an era where the Minovsky particle has made radar obsolete. The typical mobile suit stands about 60 feet tall - ten times human size - and is operated by a single pilot from a cockpit in its torso. While the first mobile suits are created for space combat, the basic design proves flexible enough to be adapted for land and sea warfare as well.
The same development team behind the Blue Destiny trilogy then went onto create
Rise From The Ashes on the Dreamcast. Again, it was similarly gritty and involved
you on the frontline with your mechanical balls against the wall. The interesting
addition in the Dreamcast version was the ability to control wingmen and give
them very specific orders (all this could be done on the fly too). Then things
went dead. With the advent of the PS2, Bandai financed a bunch of underpar canon
Gundam games, which completely lacked the edgy realism and tactical vivacity
of their gaiden brethren. That was, of course, until Bandai announced
Zeonic Front.
In a nutshell, Zeonic Front crystallises all what was great about the previous gaiden games and then improves upon them tenfold. It is, quite simply, the best Gundam game and one of the finest mecha games ever created.
The game is set around the player controlling a Principality of Zeon mobile suit platoon called the Midnight Fenrir during the One Year War against the Earth Federation. This is a bit off the beaten track in terms of Gundam gaming for a start; normally you would play as the Earth Federation in a One Year War-period Gundam game. Instead, you play as the bad guys (though Zeon werent really bad at all in the anime, apart from the nerve gassing of a few billion people but we will let that slide for the moment) against a superior equipped force that are destined to chase you across the face of the Earth.
[inline:3]
Zaku: 1 Gundam: 0What sets it apart from the rest, even though it is obviously derivative in
terms of content, is the intricacy of the level design coupled with the squad
tactics you can implement and the truly terrifying tension the game builds up
in you as you face the likes of Amuro in the RX-78-2 Gundam.
In Rise From The Ashes, your two wingmen could be given independent orders to move to certain locations, attack, guard and generally save your sorry bacon. In Zeonic Front, you have three teams of up to three mobile suits each. Each of these teams can be directly controlled by the player and control can also be swapped between teams during each mission (just so you can add that personal ass kicking touch) Moreover, prior to each sortie, you can plan your various teams routes through the varied levels.
One Year War
The devastating war waged between the Earth Federation and the Principality of Zeon during the year U.C. 0079. Since it begins on January 3 and ends on December 31 of this year, the conflict is later called the One Year War. This is the setting of several stories in the Gundam saga, including the original Mobile Suit Gundam, The 08th MS Team, and Gundam 0080.Admittedly, Zeonic Front only really allows the gamer to plan the mission beforehand
(and not in the same on the fly fashion that was in Rise From The
Ashes) but there are some concessions to this; in that you can initiate limited
squad movements in game. The fact that Zeonic Front forces this type of tactical
play is for one very good reason.
The tension in the anime of a Zaku pilot facing Amuro in his Gundam is palpable. You know that if merely one shot from his beam rifle connects, youre toast. As such, planning an entire mission in advance of this outcome and preparing a tactical trap for Amuro and his Gundam to fall into, whilst having your three teams survive intact, is uniquely satisfying.
This satisfaction comes at a cost, though: the game is suitably nails in terms of difficulty. Admittedly, this is purposefully done but it will initially put many off, perhaps even those that watched and enjoyed the anime. Yet, if you stick with Zeonic Front and brave the multiple times the game turns around and smacks you blithely across the face for being a moron, its brilliance becomes very quickly apparent - its a harsh (though fair) mistress.
[inline:5]
Close combat is wonderfully potent tooFor those unfamiliar with the Gundam legacy, Zeonic Fronts narrative
and mission objectives may go over their heads. That being said, as a game,
it is remarkably compelling and probably one of the few comprehensive and authentic
(to the anime) mecha titles out there. Survive the Feddie onslaught and try
not to have nightmares of Amuro counting up through your dead team members as
he lays waste to your well laid tactical plans. After all, you can always restart
and ultimately take that cocky, neurotic bastard down.
- Platform: PlayStation 2
- Region: US
- Developer: Bandai
- Publisher: Bandai
- Released: 15th January 2002
