I bought Tenchu something for the PS2. Tried to "get into it" but failed miserably. I don't think stealth games are my bag at all. I think its teh trial and error and error and trialness of it, that's soo far off the scale that I cannai handle it. Also I must be rubbish at them too.
Like I say, four steps in Splinter Cell, although MGS was kinda "Stealth Lite" and wasn't too horrid, maybe its because the rooms represented stages and it wasn't a huge disaster as you could nip into another lift or room to reset the level.
I bought Tenchu something for the PS2. Tried to "get into it" but failed miserably. I don't think stealth games are my bag at all. I think its teh trial and error and error and trialness of it, that's soo far off the scale that I cannai handle it. Also I must be rubbish at them too.
I'm with you, I simply don't have the patience or the inclination to be stealthy. I loved MGS though, because it allows you to pull it back even when you cock-up. On the flip I hated Splinter Cell, with it's Game Over alarms, dodgy targeting and linear levels.
Looks interesting huh - do you know who the developer is?
I can't think of a good way for them to use the stylus, maybe it wouldn't do.
I bought Tenchu something for the PS2. Tried to "get into it" but failed miserably. I don't think stealth games are my bag at all. I think its teh trial and error and error and trialness of it, that's soo far off the scale that I cannai handle it. Also I must be rubbish at them too.
Like I say, four steps in Splinter Cell, although MGS was kinda "Stealth Lite" and wasn't too horrid, maybe its because the rooms represented stages and it wasn't a huge disaster as you could nip into another lift or room to reset the level.
I bought Tenchu something for the PS2. Tried to "get into it" but failed miserably. I don't think stealth games are my bag at all. I think its teh trial and error and error and trialness of it, that's soo far off the scale that I cannai handle it. Also I must be rubbish at them too.
I'm with you, I simply don't have the patience or the inclination to be stealthy. I loved MGS though, because it allows you to pull it back even when you cock-up. On the flip I hated Splinter Cell, with it's Game Over alarms, dodgy targeting and linear levels.