"Super Challenge!" AKA, Sega Rally Revo ARCADE! [aka Sega Rally 3!!]
Singho's picture
Submitted by Singho on Wed, 27/02/2008 - 03:52

Stumbled into somthing cool over the weekend!

Finished work early Friday, was waiting for a mate to finish so we could go get a munch so to kill some time, I thought I'd go to the Birmingham Five Ways Bowlplex...they have 2spicy! Laughing out loud

Got there and noticed they had this absolute HUGE 60 inch screen with some racing game on it. Didn't think too much of it, got some token walked past it on the way to play 2spicy and I did a double take...it looked like Sega Rally Revo. Hang on...IT IS!

Track deformations, same tracks, menu music, same graphical style...it was Sega Rally Revo in everything but name, it was called "Super Challenge".

Sat down on the machine, thought I'd give it a quick spin as I love this game on the 360, see how I would fare on a wheel.

Started it up and I could only choose from 2 cars...and then only from 2 tracks. Thought it was strange that it was a bit limited in car and tracks to choose but carried on anyway.

The 2 tracks were more or less the same as those found in the home version, Alpine had a new section where you would tumble down an extra route where you get to see a Steam Engine and various points in it's journey chugging away along a massive bridge and then at different points in the background on consecutive laps. It's Alpine 1 on the 360, the one with the 3 hair pin bends.

First thing that hit me when the game started was the force feedback on the entire machine. Seat jolted, the wheel vibrated, it caught me a bit of gaurd as I didn't expect it. >_<; It was strong, very strong. I was being rocked about inside the seat quite wildly at times on the 2nd and 3rd laps! Laughing out loud

Just remember back to how good the feedback was on the pad, then imagine if they built that kind of feedback into a seat and a wheel, it was nuts. Everytime I would gear down you could feel the seat slightly move forward and when you punched up a gear it would slightly move back.

Best thing about the rig was when you were power sliding around corners, I can't describe it but the seat would tilt at a high and low angle from the front and back as well as the normal feedback you would expect. It felt great and I was trying to slide around as many corners as possible just to test how mad the seat would move, especially when you span the wheel back the other way to straighten the car up.

I've played a number of racers with arcade rigs, I've never played one with as mad feedback as this. I kept thinking that

"Shit...i better not **** up my back on this thing!"

but I was fine. xD

Anyway, must have put about 8 credits into this thing and when I was playing there were these 3 dudes constantly watching, but they never got on the machine. When I went to get more tokens one of the dudes runs behind the machine with a keyboard from his bag, did somthing and then went back and tried to mingle in with the crowd.

Carried on playing, saw on the reflection of the screen they were still watching, I had a glance over my shoulder and they started to look away or made on the spot conversation with eachother! Laughing out loud Smooth. Although, they could have just been admiring my awesome beard...it happens.

*strokes*

Judging by the lack of tracks and cars, this must have been a location test or somthing and those guys were from SRS. Pretty cool that SRS are dipping their toes into making racers for the arcade.

The machine itself even though it was probably one of the biggest things there, looked extremely low key. Very little art on the machine, and some boring looking logos. I didn't even see a Sega logo on the screen or on the machine itself either. Early days though!

One thing I had trouble with was the gears. You tapped it down to go up a gear, and up to go down. Took a few goes to get this working but boy it felt great smacking the car into 2nd and then powering back up to 6th after a hair pin. The brake hardly had any give to it too, but I didn't use it as I could do just fine letting off the gas or gearing down.

Didn't use the handbrake, but shit, this was ace. It would be well mad if they had 4 of these cabs hooked uptogeather like the older arcade racers. Everyone rocking about at the same time. xD

Game translates extremely well onto the rig and wheel though, gonna go back over my lunch hour this week and give it another few goes.

I wish Canyon 2 was on this version though! Would have probably come off the machine with bruises though. Laughing out loud

Posted: Wed, 27/02/2008 - 13:54

This sounds unvelievably exciting.

Almost "a trip to Birmingham" exciting.

I played Sega Rally (Revo) on Paper's PS3 with the Logitech GT wheel, and its like wrestling a giant angry bear, and its quite a physical workout too.

The gears thing sounds great, thats how them thar realz rally cars do it, you get that extra mental momentum when you pull back to crank up through the gears, like a virtual boost as you accelerate and are pulled back by the G force you can still whip through the gears without much effort!

Were the tracks the same physical layout, or were they tweaked versions? You kinda imply one was different but the other the same?

Reckon it was a PC inside?

Sounds excellent!!!

JibberX

JibberX's picture

Posted: Wed, 27/02/2008 - 17:47

Green with envy. This sounds awesome. I think Kaladron hinted that an arcade version was in the pipeline, this confirms it Smile

Jib I'd love to go for a crazy trip to Birmingham for a combined 2 Spicy / Rally experience, but I value my balls too much Sad

Madbury

Madbury's picture

Posted: Thu, 28/02/2008 - 00:09
JibberX wrote:

This sounds unvelievably exciting.

Almost "a trip to Birmingham" exciting.

Do it! I'll keep you safe for the cost of a Zinger Tower Fully Loaded Meal. Large ofc.

JibberX wrote:

I played Sega Rally (Revo) on Paper's PS3 with the Logitech GT wheel, and its like wrestling a giant angry bear, and its quite a physical workout too.

The gears thing sounds great, thats how them thar realz rally cars do it, you get that extra mental momentum when you pull back to crank up through the gears, like a virtual boost as you accelerate and are pulled back by the G force you can still whip through the gears without much effort!

The wheel was crazy too, oversteer too much, you have to take your hand off the gear stick to wrestle it back into position. My wrists were FUNKED.

JibberX wrote:

Were the tracks the same physical layout, or were they tweaked versions? You kinda imply one was different but the other the same?

Everything looked the same up untill the new junction. Both tracks had old parts of Alpine and Tropical 1 with a new section.

Quote:

Reckon it was a PC inside?

Dunno. Couldn't tell if it was 30 or 60 fps either. Looked great and moved smooth and fast enough for me when playing it, so I didn't notice it being sluggish or "unplayable 30 fps shit!". Can't tell somthing like that unless I move from 30 to 60 fps racer anyway, even then most can adjust to the FRAMERATEZ!

Singho

Singho's picture

Posted: Thu, 28/02/2008 - 00:11
Madbury wrote:

Green with envy. This sounds awesome. I think Kaladron hinted that an arcade version was in the pipeline, this confirms it Smile

Does Kaladron work for SRS?

Hey Kaladron, we still need to finish our game of 3rd Strike. ;p It's been over what...3 or 4 years since that awesome meet at Marcus's house. Laughing out loud

Madbury wrote:

Jib I'd love to go for a crazy trip to Birmingham for a combined 2 Spicy / Rally experience, but I value my balls too much Sad

Hey, Fully Loaded Meal, no one will touch you. Trust me. ;D

The Bowlplex is a bit shitty overall though, I can't believe they've got Ghost Squad, Virtua Cop 3, House of the Dead 4, Initial D\Max Tuned (i forget), that HORRIBLE FORD RACING (lol), Too Spicy and now this.

I'll nip past it tommorow just to see if it's still in there.

Singho

Singho's picture

Posted: Thu, 28/02/2008 - 11:22

woah woah woah woah.

You don't know what fps it was running at?

Surely that must have affected your ability to both play and have fun with the game?

JibberX

JibberX's picture

Posted: Thu, 28/02/2008 - 12:04

Trust me the Zinger Tower can not protect you from the wrath of an 8 month pregnant wife Smile

Kaladron I think is the retro Ed. for GamesTM I think he got to demo Sega Rally at SRS (he mentions it in the Sega Rally Revo thread). He drops a hint that an arcade version would be ace in that thread too, but I rubbished it at the time. Silly Madbury.

Like you say Singho a multiplayer linkup version of this in the arcades whould be somethinig very special indeed.

Which leads me on to something off topic completely. (Sorry to Hijack)

If you look at the Sega racing games of old Daytona, Daytona2, Sega Rally, Sega Touring Car etc. They're all based on the same cab design. There must be a market for building a multi-selector cab that runs off a PC. Model 2 emulation is probably not quite there yet, but if you could get it up to scratch I can imagine arcade operators lapping up a Sega Racing Classics multicab setup as a space saver. SCUD Race ?

Madbury

Madbury's picture

Posted: Fri, 29/02/2008 - 00:07
Madbury wrote:

Kaladron I think is the retro Ed. for GamesTM I think he got to demo Sega Rally at SRS (he mentions it in the Sega Rally Revo thread). He drops a hint that an arcade version would be ace in that thread too, but I rubbished it at the time. Silly Madbury.

I'm just a staff writer actually, though I run the retro section I also contribute to the bulk of the mag and as a consequence, I get to visit loads of lovely developers like SRS.

The last time I met them, I said that they absolutely had to do a coin-op version. This was after I'd played the PS3 version with a feedback wheel, sitting in one of those gaming chair things. They said that they would jump at the chance but that they wanted to get the console versions out of the way first. I guess they got their chance.

And on the (off?)topic of developer visits, I went to see the nice people up at Sumo Digital this Tuesday. I played New International Track & Field, which was a real treat, and got to share an earthquake with one of Britain's best developers. Good times!

Kaladron

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Posted: Fri, 29/02/2008 - 08:39

Was Boog there? Haven't seen him in ages.

I really hope SRS can pull this off. If they're working with Sega's arcade division on this then the hardware side of things should be sorted. The software is already a well proven arcade racing experience.

Didn't know Sumo were doing an International Track and Field game. I love a good old button masher Smile

Madbury

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Posted: Fri, 29/02/2008 - 08:59
Madbury wrote:

Was Boog there? Haven't seen him in ages.

I didn't see him, which is odd as the office was very small. I did notice his name on the credits for NIT&F though, so he should have been there.

The game is great, by the way. It's a real Konami love-in with several characters and events based on classic Konami games like Rocket Knight Adventure and Castlevania.

Kaladron

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Posted: Fri, 29/02/2008 - 09:47
Kaladron wrote:

And on the (off?)topic of developer visits, I went to see the nice people up at Sumo Digital this Tuesday. I played New International Track & Field, which was a real treat, and got to share an earthquake with one of Britain's best developers. Good times!

You found somewhere in Sheffield still serving alcohol at 1 in the morning on a school night? I'm impressed Smile

Papercut

Papercut's picture

Posted: Fri, 29/02/2008 - 17:12

T'was the hotel bar. The solitary old man serving drinks didn't seem too pleased with the noisy throng of jouranlists and programmers, let me tell you.

Anyway, back on the topic train. I wonder if they'll rename the coin-op as Sega Rally when it gets an official release. 'Super Challenge' feels like a generic, fake name used to stop everyone getting too excited.

Kaladron

Kaladron's picture

Posted: Fri, 29/02/2008 - 17:20

I'm wondering if there was a Sega logo anywhere on the cab, or maaaybe whether its a really weird cross-licensing deal (say if Sega Japan didn't want a western developed Sega Rally arcade machine - unlikely as the console version was released over there).

Does anyone recognise the cab itself? For a location test it might well have been converted from something else.

Papercut

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Posted: Fri, 29/02/2008 - 23:54

That Ford Racing game has a Sega logo on it and that was made in the UK.

Kaladron

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Posted: Tue, 04/03/2008 - 01:58

No Sega logos anywhere Paper, I looked. Nothing that I can remember ingame either.

You guys seen screens and vids of that Track and Field game? It's got Pyramid Head in it! :\/

Singho

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Posted: Tue, 04/03/2008 - 11:30
Kaladron wrote:

That Ford Racing game has a Sega logo on it and that was made in the UK.

It's quite literally FULLY BLOWN. I can't recall even one good point about that game. That said the NASCAR game on show at ATEI this year makes Fully Blown look like a masterclass in arcade game design.

Madbury

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Posted: Tue, 04/03/2008 - 13:03

Yeah. I played that Ford game myself. It's more shameful than Shadow the Hedgehog.

Kaladron

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Posted: Tue, 04/03/2008 - 14:03

Not quite.

Papercut

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Posted: Tue, 04/03/2008 - 14:43

sheepish. I dunno I kinda liked Shadow the Hedgehog (a bit anyway).

Madbury

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Posted: Mon, 26/05/2008 - 14:11 Papercut

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Posted: Thu, 29/05/2008 - 18:36

So they did do Desert, I knew they couldn't resist.

JibberX

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Posted: Thu, 19/06/2008 - 17:44

This is now out in the wild - the Troc has a twin cab!

Papercut

Papercut's picture

Posted: Sat, 21/06/2008 - 15:41

Some photos:

Other than having a 'proper' Sega Rally mode, and tweaked tracks, it is basically the same game as Singho has said Wink

Visually it doesn't look as nice as the home versions, there are fewer lighting effects. The hydraulic chair makes no sense either, moving independently of the wheel. Odd. You'd hope the extra tracks/modes would make it into the home versions as DLC, but that seems unlikely now...

Papercut

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