Sega Rally Online Arcade
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Submitted by JibberX on Tue, 01/02/2011 - 10:56

I eventually became a fan of the slightly parallel universe Sega Rally by SRS on 360 / PS3. The mechanics were spot on, the 3 laps idea was ok, inline with the slightly over developed laying of grip and tyres idea.

Sounds like they are doing a Outrun Online Arcade, the "Online Arcade" basically giving them latitude to release the same game again, but download only and slightly streamlined. And if we get the Sega Rally 3 tracks I am all for it.

http://www.sega.co.uk/news/?n=4874

Having just picked up a PSP and Sega Rally on that (and the vital component video cable) that version is also totally fine also, another parallel universe take on Sega Rally, by Bugbear Entertainment, with better execution of the different tyre types in terms of availability and exposition. Its like a version of a version. Like a remake of a remake, but some how retaining the handling and relevant levels of fun.

Posted: Tue, 01/02/2011 - 12:39

Yes, please. Smile

The little I've seen of Sega Rally 3 was stunning. Wasn't it a souped up Revo for arcades with improved tracks and tech?

And when we are on the subject, was the original OutRun 2 added into the Online Arcade version? I think it only had SP.

Oscar

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Posted: Tue, 01/02/2011 - 12:41

I was slightly dissapionted with Outrun Online Arcade, or whatever it was called. Really that was worth it only for the HG upgrade. I don't have that problem here as I already have Sega Rally on the 360. I will reserve purchase until Jib can confirm that this is essential.

Madbury

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Posted: Tue, 01/02/2011 - 13:57

3 just had the more traditional Sega Rally format, 3 or 4 tracks in a row, last to first. Didn't play it much, it was still in Namco last time I looked.

3 also had slightly redux'd courses, so the same but different to "Revo".

As I understood it Outrun Online Arcade was just SP with its ropey handling and a slightly cheap menu system.

I'll have to boot it up for evaluation, but it wasn't anything SP didn't do iirc.

JibberX

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Posted: Tue, 01/02/2011 - 15:04

Crazy stuff. This looks like a rehash of what was previously planned as DLC for SR3.

Papercut

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Posted: Tue, 01/02/2011 - 15:18
JibberX wrote:

3 just had the more traditional Sega Rally format, 3 or 4 tracks in a row, last to first. Didn't play it much, it was still in Namco last time I looked.

3 also had slightly redux'd courses, so the same but different to "Revo".

As I understood it Outrun Online Arcade was just SP with its ropey handling and a slightly cheap menu system.

I'll have to boot it up for evaluation, but it wasn't anything SP didn't do iirc.

Well quite. It was basically Outrun 2 SP - all of the Box mode stuff and unlockables, which felt a little bit gimp. I have to say I felt a bit cheated.

INCIDENTALLY --- BREAKING NEWS ---

I hadn't realised that there is a revision of Outrun 2, not SP, which includes drafting and nerfable traffic. Even more exciting if you press the START button whilst driving it activates the hazards on your car. I can imagine that would be a massive laugh in multiplayer. Imagine how annoying it would be to be passed and then see those blinkers come on Laughing out loud

Madbury

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Posted: Tue, 01/02/2011 - 15:34

All the stuff form Sega at the moment sounds like cupboard cleaning, with the Dreamcast PC ports getting released as DLC... they are "easy wins". So some legacy DLC for Sega Rally delivered in new shiny packets seems to be inline.

Not heard about that bonus OutRun2... who, what, how, where, when?

JibberX

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Posted: Wed, 18/05/2011 - 11:36

This out today on Clive Marketplace. The handling feels good, perhaps any of the resident racing overlords can comment if it's an essential purchase?

Oscar

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Posted: Wed, 18/05/2011 - 11:51

saaaaaaaay whaaaaaaaaaaaaaaaaaaaaaaaaat

radar fail!

thanks for the heads up. will queue it now!

JibberX

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Posted: Wed, 18/05/2011 - 12:31

The Sega situation today is baffling. There doesn't seem to be any connection now between Japan and the overseas operation. They're still smacking it in the arcades out there and we don't get to see ANY of it!

I don't want fake westernised Sega Rally - I WANT THIS!!!! T_T

Saurian

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Posted: Wed, 18/05/2011 - 12:42

Going really fast in a non-straight line is exciting.

They are holding so many IPs and quality titles but seem incapable of capitalizing on it. What if they started talking to their fans and got some feedback, would that make a difference? I just picture them in conference rooms making it really hard for themselves.

Oscar

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Posted: Wed, 18/05/2011 - 13:25

I think talking to "fans" is a bad idea. I think that's what leads to all these awful Sonic games, have you had any exposure to the Sonic fandom? If you have any faith left in mankind I strongly suggest you never seek them out!

I honestly feel the problem is control. Sega Europe and Sega of America have too much freedom to do their own thing, and they've done fuck all of merit. There is a market for arcade games, with the right promotion this stuff will work. Capcom have pretty much single handedly revitialised the fighting game scene, ever since SF4 - fighting game PLAYERS themselves get so much more exposure. Through this, the games generate so much more hype long after the initial marketing and release.

All you need to do is sow the seeds correctly and things happen. But Sega Europe especially are completely incapable of this, they're a clueless clique who are completely out of touch with reality - they always have been.

Once you open up and establish a scene it makes it so much easier for other developers to jump into it and keep it going. Like the issue now is net code, the best net code available now is a real resource hog (GGPO for example http://ggpo.net/ ), so to have something like what they're doing with Tekken and Soul Calibur running on current machines is at odds with the resources required for decent net code. But smaller, graphically less intensive games by smaller developers are perfect candidates for this system. But without a scene of players who will buy these games despite them not being graphical showcases they'll not get anywhere.

Back to racing games. The obsession with "realism" will ensure that a lot of people in the west will not understand Initial D - the simple fact that it's a GAME! In Initial D, you can't crash, the game element is the way speed is handled. Touching the side barriers of the course applies an acceleration penalty, it's a simple system but it's extremely focused and horribly addictive, and constantly pushes you to achieve perfect lines!

Saurian

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Posted: Wed, 18/05/2011 - 14:07
Saurian wrote:

Back to racing games. The obsession with "realism" will ensure that a lot of people in the west will not understand Initial D - the simple fact that it's a GAME! In Initial D, you can't crash, the game element is the way speed is handled. Touching the side barriers of the course applies an acceleration penalty, it's a simple system but it's extremely focused and horribly addictive, and constantly pushes you to achieve perfect lines!

That is the game in a nutshell and the reason I loved it so much, the accelleration penalty was a brilliant idea. I'd love to meet the person who came up with that.

To be fair to SRS (rip), Sega Rally 3 or whatever it's called is a bloody good game that eshews realism for all out rally fun. You have to be totally committed to every corner in that game to even make it around the course. You've got to get your nose in to every apex early, the feeling of the drift, the grip levels and wieght of the vehicle is absolutely brilliant. Oh and it bloody moves too!

What we need are more arcade racers focused tightly on time trialing, none of this Burnout takedown shit. Just a track, a car and a stopwatch. Damn that Initial D video looks good. Sad

Madbury

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Posted: Wed, 18/05/2011 - 14:09
Madbury wrote:

What we need are more arcade racers focused tightly on time trialing, none of this Burnout takedown shit. Just a track, a car and a stopwatch.

Amen brother

JibberX

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Posted: Wed, 18/05/2011 - 15:41

Have you seen this? XD

I wouldn't give a damn if it didn't have Ridge Racer in the title. This is so wrong....why can't Ridge Racer just do what it does best? Why does this series have to become Burnout as well?

Ridge Racer is the product of Namco's constant battle with Sega in the arcades in the 90s. They couldn't ever hope to compete with Sega in terms of technology and cabinet design, so they used to go totally all-out in making their games as LOUD and totally in-your-face as they possibly could! This was their charm! Both companies were facing off game for game at one point;

Indy 500 VS Ace driver
Sega Rally VS Dirt Dash
Alpine Racer VS Sega Ski Super G
Aqua Jet VS Wave Runner
I could go on and on, the list is huge - this was going on for years! I LOVED what they did with Ace Driver. The "Victory Lap" ROM upgrade added banging techno and futuristic cars, and made the game a million times more fun than both Indy 500 and Virtua Racing.

Ridge Racer is about going throwing your car into corners at insane speeds, with some crazy Rotterdam gabber/speeedcore blaring out! What's wrong with that? T_T

I loved this game so much.... all we have now is a glitchy/skipping mess on MAME Sad

Saurian

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Posted: Wed, 18/05/2011 - 15:52

TT_TT

Never played that. Even as a glitchy mess it looks really fun.

I nearly had to hack my eyeballs out with a spoon and crush them under my shoe when that Ridge Racer vid got going. This game has absolutely NOTHING to do with Ridge Racer. Fucking stupid to use the name to shift more copies whilst simultaneously pissing off Ridge fans.

I remember we had the original at Uni for a while. Man that game was TIGHT. The jumps, the drifts Shock. Great game to kick the series off. I can only hope that Namco get their shit together and bring the series back to its roots.

Nobody is pissing me off as much as Sega at the moment tbh. A company that I love and yet they appear to have stopped making games for me to buy. Sad

Madbury

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Posted: Wed, 18/05/2011 - 16:18

Sega are baffling. It's like they're two companies now, the gulf between what they're doing in Japan and what they're doing overseas is vast. I still blame the audience though. People complain that they want the "old" Sega back - yet won't give Sega's current arcade releases the time of day, even though they're absolutely amazing.

What gets me is how they are sitting on an absolute goldmine of back-catalogue titles, yet all we seem to see is half-hearted efforts like the recent Dreamcast Collection nobody cared about.

Namco are the same. Why they don't delve into their brilliant 90s arcade catalogue is beyond me. Something like Techno Drive on Wiiware would be spot on! That's another one of the greatest games nobody ever played! O_o It's brain-training with a car FFS! It's awesome!

Saurian

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Posted: Wed, 18/05/2011 - 16:40

All that stuff is an embarrassment thats why, it hasn't quite figured in their brains that the 90s polygonia is as important to the concept of "games" as the "8bit" stuff that is filtering through now.

I think the tipping balance between what we or I would consider a "game" to "interactive entertainment" has been well and truly passed now, we or I simply represent the real ale drinkers.

It's only now we are seeing the guts of Nintendo churning some proper insane arcade'ish titles, like Steel Diver.

I feel like I am missing alot of titles on the DLC world.

JibberX

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Posted: Wed, 18/05/2011 - 18:22

You nailed it. There are times when I play this new stuff and just suddenly stop and think - "This isn't a game!". As soon as that realisation hits I never touch it again.

I feel old Sad

Still haven't got a 3DS, it's on the cards though. I just preordered a 3D monitor instead which will leave me broke for a good while! I'm dying to see how the 2D to 3D conversion is handled. If you can stick games like F-Zero GX on and have some crazy 3D stuff going on I'll explode.

Saurian

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Posted: Wed, 18/05/2011 - 20:23

I dont know why every game now feels the need to emulate something eles why cant we have a arcade style racer like ridge racer and not just another burnout clone i swear that font at the end of that ridge trailer was used for need for speed unleashed.

1.3gb demo for 1 lap on one course i feel a bit cheated hard to tell if i wanna unload some
points

I had a bit of a muck about on revo while this was downloading .I did play this quite a bit when it came out put a bit of time into the time trial but when i just came back to it felt wrong just could play it i have been playing rallisport challange 2 i think i had been trying to play it like that my mind couldnt rewire itself in the time the demo took to download

I was quite impressed with sega rally online had a nice feeling handling model pretty weighey with a good bit of grip even on something that would be slippy as shit on ice in revo god knows how much traction you would have on tarmac in the new version it would be like glue .it also seemed faster overall.

Any one bought it yet is it just the same tracks that are in revo.

S_rank


Posted: Thu, 19/05/2011 - 08:32

Had a quick punt between mouthfuls of porridge on the "Trial"... which is 1 lap around a course from Sega Rall (Revo)... it feels to me like the "last build" of Sega Rally 3 with essentially Sega Rally (Revo) on it.

What is strange is some of the UI changes, and that Quick Race is now 1 lap and not 3 and they've stepped over the edge of stealing the audio assets from Sega Rally 1995.

I'll get it, as it has the "enemy position" markers from Sega Rally Championship 1995 Arcade at the top and some nice, which I assume are from Sega Rally 3, enemy car position markers (yeah, yeah I know)

Other than that its worth getting if you never got Sega Rally (Revo), or if you are a freak. You're right though, the Trial doesn't really establish what the game is, its quite arrogant.

I was very very worried when I saw the Sumo (possibly racist?) logo, I think that's where the 1.22Gb went, FMV!.

JibberX

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Posted: Sat, 21/05/2011 - 11:39

Grumpy mode over.

This is brilliant, as good as it is going to get.

It appears to be basically Sega Rally 3... although I am unsure of the tracks being the same as the Arcade need to check, FIND ME AN ARCADE!, nah I'm in London atm so I can find one.

But the format is exactly what I wanted... 3 to 4 tracks, classic Sega Rally, i.e. cars already on the track, have to overtake to win, its Sega Rally.

They've lost the tyres thing from Revo, and thats it.

It's basically, What Sega Rally on the Saturn was to Sega Rally in the arcade... its exactly that for 800 space credits.

I am so totally going to zone the TTs on this one. I love the finite content thing, all I have to concentrate on is 4 to 5 tracks. Brill!

JibberX

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Posted: Sat, 24/11/2012 - 08:30

sega rally online arcade has been taken of xbla for some of its lincenses have expired shows how ghetto digital distruption can be i am slightly gutted as i did want to get it but just never got round to it

link

http://www.xblafans.com/tag/sega-rally-online-arcade/

S_rank


Posted: Mon, 26/11/2012 - 12:25

Man that bites balls. The good news is the boxed version of Sega Rally, which iirc has more modes etc., is dirt cheap. Its a damned fine game, probably not quite as good as the 1995 arcade original, but great nonetheless.

Madbury

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Posted: Mon, 26/11/2012 - 14:36

Maybe this is why Sega Rally 1995 hasn't appeared on the Model 2 download games thingies?

Some kinda mad licensing issue with Martini or something.

JibberX

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Posted: Mon, 26/11/2012 - 14:40

Maybe. It's OK though as the PS2 port is spot on, so I'm covered for my "Easy Left, Easy Right" fix.

Madbury

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Posted: Mon, 26/11/2012 - 14:45

I only have my ready to die ps3 to play that one at the moment. I fear the YLOD!!!

JibberX

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