To be honest, I've never really liked the Dual Shock 2, but this pad looks to me like it introduces a whole new world of woe.
One again we have no analogue triggers (not that can be seen here at least), which are essential for decent control in driving games and the face buttons look to be way too far apart on that curved surface to allow for easy double button pressing with one digit, which is again essential for fighters, shooters and a whole load of other games I can't be arsed to list.
Without seeing the specs it looks like a step backwards
I seriously can't get over the design of this, it looks like its come from a GCSE ergonomics class.... And in practical terms its gonna either be equal to or worse than the current fella...
We all know the analogue sticks stink on the dualshock2, but this? Doesn't look any better on looking at a 2 dimensional photograph.
Well we could make an aircraft hanger out of yours!
This Pad kind of reminds me of the N64 Pad. You know with the long handles that were just so comfy! But I am curious just why they have not replaced the D pad with a decent analogue like the Xbox S Pad?
Its a terrible design and it seems even worse from other angles. It looks like there would be major finger slippage on both the traingle and circle buttons as they are practically hanging off the curved surface. From the back it still doesn't appear to have analogue triggers, and if they are they aren't long enough.
I dont mind the dualshock controller as long as they had changed a few fundamentals.
1. Replace the crappy analogue sticks for ones that were responsive.
2. Move the left analogue to where the d-pad is and vice versa.
3. Swap L2 and R2 for proper analogue triggers.
This new controller just looks so damn uncomforable.
Sony obviously know something we don't - they wouldn't ditch the classic DS pad for...this heap of shit. It does actually look as if it could work quite well, but only if you hold it in the intended way. I always found the PS2 pad to be pretty decent because you could hold it in several ways for different games, such as Track and Field.
The S-Pad on the Xbox is clearly the best this generation, by the way
Perhaps. I still favour the cube pad myself, it just fits 'me'. I never have to think about what I'm doing on that pad (only the z trigger is in a stupid place).
The S-pad is good, it's a little heavy and I've never really liked clicky-in sticks as a method of control. the face buttons feel a little spongey too in my opinion, however it's a close call.
Looks like Lik-Sang will be doing a roaring trade in DS to USB converters. Sony will probably re-release the DS for PS3 as some sort of 'classic' style accessory and make a big fanfare of it.
The new PS3 pad has almost put me off the machine altogether. Not only does it look like something Batman would have on his utility belt, but it looks really uncomfortable to hold.
Sony should've kept the Dual Shock (didn't Kuturagi say it was "perfect", anyway?), and just improved the analogue sticks.
I do wonder how much they are tieing their hands by making the machines backwardly compatible if it means they have to make controllers like this.
But in their defence I've not used a Sony controller which I haven't got along with yet so there's no reason for me to doubt this one either. Even though it looks like a boomerang.
Some would argue that they dropped the ball a little with the PSP control interface. There is no doubting the DS2's pedigree, but seriously man look at that thing.
If that really is the final design, I can't see where the rumble devices would go unless they have been radically redesigned.
Could that be related to the strange vibration feedback patent case thats happening at the moment? I could imagine if Sony's lawyers forced the removal of rumble, that might explain why there is no Dual Shock 3.
Another possibility... rumble is bad for battery life on wireless controllers, it might just be that standard Dual Shocks are wired, and this is the wireless pad.
Personally I don't see the draw of wireless pads. OK so they're neat and all that, but then you have to tit about with batteries, frequencies and the like. Plus on a totally scientific test of the Wavebird it 'may' be less responsive. (Comparative test on beach flag minigame in Beach Spikers)
I'm all about the wires. Besides they really piss the girlfriend off
PS3 stuff is bluetooth, for reasons known only to Sony.
Normally I would've said that Sony were yanking everyone's chain with these burger grill and boomerang pics... but since they stayed true to their PSP "vision" sans GT4, you gotta assume this is the direction they are taking things.
What does that mean? Spiderman fonts and crazy asthetics, in reality the pad looks like it make sit in your hands just like the Dual Shock, its those angled face buttons that freak me out, I used some n64 third party pads that I think did the same thing, and it was difficult to get your head around as UP was no UP relative to your right hand it was NNE instead of N...
I had exactly the same thing with a madcatz (sic) dreamcast 3rd party pad that my flat mate had. It was like they are saying "Why aren't you using the analogue stick instead? This one's all wonky."
Just to echo others, the design of the PS3 pad is truly dismal. It looks as if it would be a likely candidate for a conceptual reject during the early stages of development. I actually enjoy the way the current PS2 controller holds apart from the terribly inaccurate analogue sticks. All Sony needed to do was replace them with ones that actually worked (such as the GameCube's) and that would have been more than enough. Arguably, the PlayStation controller design is as iconic as the button symbolism and the 3D PS trademark. I'd have thought Sony would be knowledgeable enough with regard to how most consumers dislike change, and know to keep to what's firmly embedded in their consciousness.
Maybe it will hold well, and it certainly does look distinctive... but in terms of style, the PS3 controller appears in my view to be a disappointment.
To be honest, I've never really liked the Dual Shock 2, but this pad looks to me like it introduces a whole new world of woe.
One again we have no analogue triggers (not that can be seen here at least), which are essential for decent control in driving games and the face buttons look to be way too far apart on that curved surface to allow for easy double button pressing with one digit, which is again essential for fighters, shooters and a whole load of other games I can't be arsed to list.
Without seeing the specs it looks like a step backwards
I seriously can't get over the design of this, it looks like its come from a GCSE ergonomics class.... And in practical terms its gonna either be equal to or worse than the current fella...
We all know the analogue sticks stink on the dualshock2, but this? Doesn't look any better on looking at a 2 dimensional photograph.
The more I look at it the shitter it looks. Looks almost Gizmondo in its design. I hate the shape, hate the colour, hate..hate..hate it.
The Gamecube controller is by far the best of the current generation, why have sony given us this MS/Logitech rip off crap.
Well we could make an aircraft hanger out of yours!
This Pad kind of reminds me of the N64 Pad. You know with the long handles that were just so comfy! But I am curious just why they have not replaced the D pad with a decent analogue like the Xbox S Pad?
Its a terrible design and it seems even worse from other angles. It looks like there would be major finger slippage on both the traingle and circle buttons as they are practically hanging off the curved surface. From the back it still doesn't appear to have analogue triggers, and if they are they aren't long enough.
I dont mind the dualshock controller as long as they had changed a few fundamentals.
1. Replace the crappy analogue sticks for ones that were responsive.
2. Move the left analogue to where the d-pad is and vice versa.
3. Swap L2 and R2 for proper analogue triggers.
This new controller just looks so damn uncomforable.
Sony obviously know something we don't - they wouldn't ditch the classic DS pad for...this heap of shit. It does actually look as if it could work quite well, but only if you hold it in the intended way. I always found the PS2 pad to be pretty decent because you could hold it in several ways for different games, such as Track and Field.
The S-Pad on the Xbox is clearly the best this generation, by the way
Perhaps. I still favour the cube pad myself, it just fits 'me'. I never have to think about what I'm doing on that pad (only the z trigger is in a stupid place).
The S-pad is good, it's a little heavy and I've never really liked clicky-in sticks as a method of control. the face buttons feel a little spongey too in my opinion, however it's a close call.
Looks like Lik-Sang will be doing a roaring trade in DS to USB converters. Sony will probably re-release the DS for PS3 as some sort of 'classic' style accessory and make a big fanfare of it.
The new PS3 pad has almost put me off the machine altogether. Not only does it look like something Batman would have on his utility belt, but it looks really uncomfortable to hold.
Sony should've kept the Dual Shock (didn't Kuturagi say it was "perfect", anyway?), and just improved the analogue sticks.
Y'know everyday I think about the PS3 pad... and everyday I crack a smile.... Maybe once I've tried it, but on paper it looks rank amatuer.
I do wonder how much they are tieing their hands by making the machines backwardly compatible if it means they have to make controllers like this.
But in their defence I've not used a Sony controller which I haven't got along with yet so there's no reason for me to doubt this one either. Even though it looks like a boomerang.
Some would argue that they dropped the ball a little with the PSP control interface. There is no doubting the DS2's pedigree, but seriously man look at that thing.
It looks a bit look a silver DS2 that's been run over by a steam roller in that picture.
If that really is the final design, I can't see where the rumble devices would go unless they have been radically redesigned.
Could that be related to the strange vibration feedback patent case thats happening at the moment? I could imagine if Sony's lawyers forced the removal of rumble, that might explain why there is no Dual Shock 3.
Another possibility... rumble is bad for battery life on wireless controllers, it might just be that standard Dual Shocks are wired, and this is the wireless pad.
Personally I don't see the draw of wireless pads. OK so they're neat and all that, but then you have to tit about with batteries, frequencies and the like. Plus on a totally scientific test of the Wavebird it 'may' be less responsive. (Comparative test on beach flag minigame in Beach Spikers)
I'm all about the wires. Besides they really piss the girlfriend off
PS3 stuff is bluetooth, for reasons known only to Sony.
Normally I would've said that Sony were yanking everyone's chain with these burger grill and boomerang pics... but since they stayed true to their PSP "vision" sans GT4, you gotta assume this is the direction they are taking things.
What does that mean? Spiderman fonts and crazy asthetics, in reality the pad looks like it make sit in your hands just like the Dual Shock, its those angled face buttons that freak me out, I used some n64 third party pads that I think did the same thing, and it was difficult to get your head around as UP was no UP relative to your right hand it was NNE instead of N...
I had exactly the same thing with a madcatz (sic) dreamcast 3rd party pad that my flat mate had. It was like they are saying "Why aren't you using the analogue stick instead? This one's all wonky."
Just to echo others, the design of the PS3 pad is truly dismal. It looks as if it would be a likely candidate for a conceptual reject during the early stages of development. I actually enjoy the way the current PS2 controller holds apart from the terribly inaccurate analogue sticks. All Sony needed to do was replace them with ones that actually worked (such as the GameCube's) and that would have been more than enough. Arguably, the PlayStation controller design is as iconic as the button symbolism and the 3D PS trademark. I'd have thought Sony would be knowledgeable enough with regard to how most consumers dislike change, and know to keep to what's firmly embedded in their consciousness.
Maybe it will hold well, and it certainly does look distinctive... but in terms of style, the PS3 controller appears in my view to be a disappointment.