Perfect Dark XBLA
pizzadudes's picture
Submitted by pizzadudes on Thu, 18/03/2010 - 18:50

I'm really enjoying the mechanics in this, played for four hours or so already. It's the same game from 2000, but HG ready. (800pts)

Compared to modern shooters enemies have longer firing animations and doesn't trace your movement as aggressively like the COD games do, suitable for pads I think. You can strafe sideways for a boost in speed and run past guards for ridiculous completion times on the leaderboards, provided you don't encounter any objects the running animation accelerates and goes up a fair bit. There's variety in the objectives - which are not indicated on a map or radar, checkpoints are non-existant as well. But who needs 'em? Just memorize the locations and go through this super fast on perfect agent mode!

Posted: Fri, 19/03/2010 - 09:24

PD with a decent framerate is an interesting prospect.

I had to stop playing it back in the day as it was giving me MASSIVE headaches (and the premise wasn't as good as GoldenEye once they introduced the Alien character)

JibberX

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Posted: Fri, 19/03/2010 - 10:45

The framerate is locked and synced to 60 frames, its most prominent sales argument apparently!

There's a distinct shift halfway through, the layout of the levels are much more open with objectives spread out, I haven't done them in order during my speedruns. It's reminiscent of banjo in this regard, I guess this indicates where the goldeneye project lead left the project.

pizzadudes

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Posted: Fri, 19/03/2010 - 11:13

I enjoyed this on the N64 even without the RAM pack Smile. Elvis was a bit shit though yeah?

Some of the set pieces are nice. There's a level where you're storming a house in the country, which sticks out as being particularly good in my memory.

Graphics wise have they redone the textures or are we just seeing an HD version of a low res texture?

Madbury

Madbury's picture

Posted: Fri, 19/03/2010 - 12:34

They have upped the polygon count and replaced lowres assets with hires etc. Textures have been redrawn, it's a quality conversion, nothing like backbones' emulated offerings!

pizzadudes

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Posted: Tue, 30/03/2010 - 13:43

This game is still the nuts. The reason why I'm not that excited about it is because the N64 cart is permanently inserted into my console, which is permanently set up.

Multiplayer works brilliantly online. They've replaced split-screen with amplified footsteps.

With this and Counterstrike: Source my FPS collection now stands at two titles.

pizzadudes wrote:

There's a distinct shift halfway through, the layout of the levels are much more open with objectives spread out, I haven't done them in order during my speedruns. It's reminiscent of banjo in this regard, I guess this indicates where the goldeneye project lead left the project.

If the Timesplitters series is any reference then I say good riddance! Laughing out loud

dD

dD's picture

Posted: Tue, 30/03/2010 - 22:14

I'm still shaving off seconds wherever I can in this, they have even left some of the old glitches intact - you can still clear the Defection in less than ten seconds if you time the jump right off the helipad.

Also, being shot in the back is a good thing - it makes you go faster.

pizzadudes

pizzadudes's picture

Posted: Wed, 31/03/2010 - 15:37

Aye, I was trying the defection glitch the other night using the rim of the door instead of standing on the guards head unfortunately I kept landing in the air tunnels and got bored after 10mins effort.

This is one game where I love cutting huge chunks of time out of levels by using 'alternate methods', cam-spy/bomb-spy ones are especially abusable.

dD

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