Marvel vs Capcom 3: Fate of Two Worlds
Singho's picture
Submitted by Singho on Sun, 16/01/2011 - 11:59

It's MAHVEL BABY!

Trailer 1: http://www.youtube.com/watch?v=Ni9L4_zKNrM&feature=channel

PARRIED A FUCKING HELICOPTER SON! LOL

I've always been a big fan of the Capcom VS games, but wasn't really that proficient in any of them except for MVC 1 as I played it a ton in VS and was lucky enough to have different people to play at the arcade when it first came out.

MVC2 was great as well because it had all of the characters from the VS series and then some and new characters and Super Moves. However, I didn't play it regularly enough to go into the system of the game and discover loops, infinites and skank. Just loved it for the range of characters and being able to shoot big massive fooking fireballs! So it was a surprise when I saw internet videos of matches from EVO with the game being played totally different to how I imagined and saw it being played.

Anyway, MVC3 was being demo'd at the Birmigham Bullring yesterday and I went down to have a quick bash.

It was the latest build, the one without Haggar and Phoenix.

Anyway, onto the game. MVC2 seemed to be quite complicated with even simple things such as long combo strings, aerial combos and then using assists to apply constant pressure. I could do it to a degree, but never to the level I had seen on vids.

Anyway, MvC3 looks just as frantic and I was able to get into the mix of things after 2 or 3 games. Long combos, tagging mid air between characters and Supers coming out of my ass!

They had two Viewlix cabs with PS3s in them and a number of 360 pods. I managed to get one game in on the arcade cab but it was pointless lining up as there was a number of BROS just line jumping as and when they pleased. I didn't have time to fuck about so I stayed on the pods.

Controls were fine on the pad and simplified even further from MVC2.

Light, Medium, Hard, Launcher. 2 Assists Buttons.

You could start basic combos by dashing in with lights. Same deal when you had launched them, I did some basic ground combos to air and it was fun. Best thrill of the system is being able to tag in mid combo in the air.

This can be done simply by pressing a direction and the launcher button right after the end of the previous characters air combo. I was doing some amazing shit by just guessing, but I saw some other players doing some real impressive combos. Ground to air, back to ground then launched back up as they hit the deck into Super. Stiffy inducing! Laughing out loud

At first I thought that was once I've learned a combo and launched them, they are fucked, but you can counter mid air if you guess the direction of the tag being pressed.

Character wise, I selected

Viewtiful Joe, Arthur, Ammy, Trish, Dante, Ryu, Zero, Chun, She Hulk, Hulk, Wesker, Viper, Deadpool, Chris, Thor, Magfuckingneto and Morrigan.

Viewtiful Joe

VJ was fucking amazing fun to use. I've not played TvC so it's all new to me. He had the Voomerang, V Bomb, FFWD Rush Super and all of his other trade mark moves. He had a great Hard Attack which I used abused as much as possible. Laughing out loud He also had this weird thing while in the air, if you kept hammering the Medium Attack he would spin and do multiple attacks.

Arthur

Was my first character on this game and he got dealt with in one combo and a Super! Realised after that everytime you get a super, use it to upgrade his armour and moves. Turned into a different character. He had his spears, throwing swords, boomerang type move and best of all the arcing flaming axe which would set a trail of blue flame towards your opponent. Couldn't really do any good combos with this guy as with the other guys, his dash was also non existent. Like Megaman in the VS games, he would move forward and back facing as if they would in their own games.

Needed more time to play as him, but he is fun.

Ammy

TOP FUCKING TIER. LOL. When I had Ammy on one of my teams, I didn't lose. Super meter would charge up like no man's business and when it did, the confusing onscreen explosions would make sure that your opponent probably didn't either. Real quick attacks which enable her to start off the combos and high damage specials and supers. Could just keep dashing in and out and apply pressure with her quick attacks looking for the launcher to be tagged onto it and then into air combo, Super. DEAD.

Trish

Just as deadly as Ammy. Similar in terms of speed and damage. I can see both of these characters being used on peoples teams as mains.

Looking forward to it and best of all, it's not too long to wait.

Posted: Sun, 16/01/2011 - 12:39

Oh yeah, here's the Haggar video.

XD

FINALLY, He's back!!!

Turbo Gut Punch Super...psml. Love how the steel pipe goes spinning.

Let us know if anyone is interested in knowing more about the characters I used and the system first impressions.

Singho

Singho's picture

Posted: Sun, 16/01/2011 - 14:08

IT'S MAHVEL BAYBEE!!!

This sounds nuts! I always loved Marvel VS Capcom, but never got into the 2nd one in the same way. Had loads of friends who played it so I appreciated why they were so into it.

This new direction + launcher system, how does that work? Do different directions make a difference when you tag out/into an Aerial Rave? Didn't get what you meant with the directional counter, is it a similar thing to what you do in VF when you're buffering in throw escapes?

I'm so used to the 6 button 142536 method of dialing combos, it's going to be well strange getting used to the attacks being on just 3. I take it you can blast out a whole mess of lights before moving on to medium? How many hards can you connect on average? How do the Strikers work now BTW?

It's Dante I absolutely cannot wait for, it's DMC3 Dante BABY! Glad you posted up positive feedback about Joe, I'll definitely be rocking that Heroness(TM)! XD

Why couldn't it be RE4 Brutal Badman Leon? (he's SO Pringles)
I don't like Chris and his boring head.

CURLEY MUSTASH!!11

Saurian

Saurian's picture

Posted: Tue, 18/01/2011 - 14:01

I'm a bit out of the loop with this one. Any news on an arcade release?

Also, it might just be me, but if you concentrate a little the in game characters look a LOT like Shinkiro art, which has been a wank-fantasy of mine since around 1995, it's the trademark heavy outer-lining that bring that out. More eye-shadow and they're there.

dD

dD's picture

Posted: Tue, 18/01/2011 - 14:52

I'm sure there will be an arcade release at some point, in Japan at least.

I love the artwork style too, really feeling the ink effect they use on the characters since SF4. I have no clue about any of the Marvel characters as the only time I ever heard of them was through Capcom's games. There's another reveal trailer out;

Gouki/Akuma....(oh joy ¬_¬) and another Marvel character I've never seen before, who looks good fun;

Saurian

Saurian's picture

Posted: Tue, 18/01/2011 - 18:06

Dante!!!!

Bleeders

Bleeders's picture

Posted: Sun, 23/01/2011 - 13:38

Hearing so many mixed reports about this.

Everyone I know who went to the Croydon event complained that the button layout was random nonsense, something to do with the cabs not being wired up properly/bizarre cab setup.

So on one hand I've got very reliable sources saying it's totally Fisher Price, you press a button and the universe blows up. Then on the other hand there are people saying it was fun but the button layout/missing buttons made it hard to gauge how it's meant to play, (weird automatic supers at the touch of a button, missing assist functions and so on).

It does sound like it's massively dumbed down from the VS games we got in the 90s, which is no surprise with the way games are now.

Saurian

Saurian's picture

Posted: Wed, 09/02/2011 - 10:44

Fuck it - I'm all over this!

It's MAHVEL BAYBEE!!!1!1 XD With added Dante Sauce(TM)

CURLY MUSTASH!!11

Saurian

Saurian's picture

Posted: Thu, 10/02/2011 - 11:29

Getting my copy in today - 360 version!

Saurian

Saurian's picture

Posted: Thu, 10/02/2011 - 13:03

Score Smile

Interested to see how you get on with it.

pizzadudes

pizzadudes's picture

Posted: Thu, 10/02/2011 - 13:28

I've committed myself to uploading a Pure Platinum run on Bayo, so I won't be on this full time until then. But I am picking up a new stick today and will spend this evening on it, I'll post impressions as soon as.

Going to try one of those unofficial Hori sticks. They're basically the exact same casing and components as the Hori Fighting Stick EX2, but without branding and 1/3 the cost! XD

Saurian

Saurian's picture

Posted: Thu, 10/02/2011 - 13:43

How...did...I...miss...this...

Spagmasterswift

Spagmasterswift's picture

Posted: Thu, 10/02/2011 - 13:53

Yeah, how?

DMC3 Dante AND Joe in the same game, regardless of anything - that alone is enough to make it 100% pure WIN.

Saurian

Saurian's picture

Posted: Thu, 10/02/2011 - 23:17

Man, I dunno what to say...my brain is too frazzled to write properly.

The first thing that struck me was how beautifully this is presented, every single element of the interface is flawless. Everything you could ask for is customisable, you can change the character voice language individually as per SF4, you can even change the entire soundtrack and turn those stupid Trophy/Achievements notifications off. The Training Options list absolutely everything you could think of, it even has settings to simulate varying network performance and input delay.

I've not got the hang of the system yet. I really could do with a look through the manual, but I've got a promo copy which didn't include one. The controls are very simplistic, but the combos and setups are anything but. Tagging in an out has been changed; you tag each character in by holding the assist button that character is currently assigned to. Aerial tagging is absolutely brilliant, you simply tap a direction + special and you'll cycle through your team mid aerial combo. The direction you press when aerial tagging makes a significant difference to the strike the tagged character deals when he/she appears. As each character has strikes which behave differently, you've got a huge number of variables to learn here.

I'm still pretty useless, but even with basic technique I'm throwing out combos well into the 80s. I really want to get into this, the audio/visual overload is like a drug!

- and Dante....oh my god. This isn't just a Dante who looks like DMC3 Dante, this is a Dante designed by someone who absolutely fucking rinsed DMC3 and understand EXACTLY why he's such a legend!

Saurian

Saurian's picture

Posted: Fri, 11/02/2011 - 09:43

Whens this out for the normal people and what system you playing on - I'll happily take a kicking once I pick it up!

Spagmasterswift

Spagmasterswift's picture

Posted: Fri, 11/02/2011 - 09:58

Its out next Friday!

Papercut

Papercut's picture

Posted: Fri, 11/02/2011 - 10:42
Spagmasterswift wrote:

Whens this out for the normal people and what system you playing on - I'll happily take a kicking once I pick it up!

I got the 360 version as I don't have a decent stick on the PS3. Thing is, the assist function is SO helpful and opens the game up so much - it's probably easier to assign them to the shoulder buttons of a decent pad.

I'm not sure what the "official" layout is, but it's like playing the piano when using a stick. I've got it as;

L M H
S 1 2

Light, Medium, Hard, Special, Assist 1, Assist 2.

You cannot call assists during attack animations, you have to call them ON attacks or before attacks. Every character has different combo chains, it's not a simple global formula you follow. Viewtiful Joe can throw out loads of taps and still stay in close enough range to tag on a launcher, you can go;

Light, Light, Light, Medium, Down + Medium, Strong, Down + Strong, Launcher > Air combo.

Dante is ridiculous, and I LOVE IT! He's got EVERYTHING! XD

Saurian

Saurian's picture

Posted: Fri, 11/02/2011 - 10:52

I'll get my 360 pre-order in someplace today then! I have a stick I can dust off for some HERONESS!!1

Spagmasterswift

Spagmasterswift's picture

Posted: Fri, 11/02/2011 - 15:31

There's something VERY interesting about the aerial tag system.

It's a bit like the throw escape mind games from VF. You can hit either forward, up or down + tag during aerial combos to instantly tag another character in to continue the beating. But, if the opponent correctly guesses which direction you are going to press, he'll score an aerial counter.

This is brilliant! Not only do the 3 different directions make a significant difference to the effect of your attacks, you have to be clever about it as not to signpost what you're going to do - or it'll backfire.

Saurian

Saurian's picture

Posted: Sun, 13/02/2011 - 01:19

This game is all kinds of AMAZE!! - I've found my team baby YEAAAHH!!11!1 XD

Saurian

Saurian's picture

Posted: Mon, 14/02/2011 - 12:44

PRE-ORDER CANCELLED!!!1XD

Spagmasterswift

Spagmasterswift's picture

Posted: Mon, 14/02/2011 - 13:10

Telling you man, Joe is crazy good in this game! XD

It's all about his triple jump, after you jump once off the floor you have 2 more jumps in the bank you can use at any point during. This makes his aerial combos totally crazy, after dealing out a combo chain in the air, simply jump again and start another one - then jump again and start another!

He's also got another tier on his aerial combos, you've got the regular combo strings via button sequences, but if you repeatedly hit any button he goes into his Air Joe combo sequence.

You can even score hits after his standing Dragon Punch, at the top of the upwards motion you can connect a hard strike, then a flaming Red Hot Kick, then a Launcher followed by an aerial combo.

I'm starting to get the hang of the Assist function. I find that if I think of it as something I use in tandem with normal attacks my brain accepts what's going on. An example of this would be a standing combo with Dante; if you go L, M, H > Revolver, the Revolver will miss because it's animation is too long.

But if you use an Assist during the initial combo string, the opponent will be held in place until the Revolver connects.

So suppose you bring along Iron Man, his Unibeam Assist attack scores multiple hits while holding the enemy in place. So if you go L, M+Assist, H > Revolver - Irom Man will strike the opponent during the initial slow frames of the Revolver and the whole thing will count as a combo. From this point the number of options you have is huge, dragging opponents up off the floor is the most nasty aspect of this game's combos - as Dante can aim his guns downwards, he's ILL!

Nevan is disgusting too! The guitar slide rips opponents off the floor after they have been knocked down, then you can tag all sorts of stuff in - even the Crazy Dance and Prop Shredder Evil

Saurian

Saurian's picture

Posted: Mon, 14/02/2011 - 21:41

O_O

DO WANT!!!

Bleeders

Bleeders's picture

Posted: Tue, 15/02/2011 - 00:07

Gulp!! Live games next week boys?! Tongue

Been following this closely, but TBH after DMC3 Dante was announced any concerns I had for it quickly vanished. Loving the impressions Saur and cant wait to get all over this on Friday. Trying to source a decent pad to play it on as I got rid of my Hori stick last year cause just couldnt click with it. Was hoping they would bring out some limited edition MvC3 pads like they did for SF4 but sadly not to be. Fuck it, ball deep in filth from Friday onwards and the only decision left to make is which 2 to put along side Dante.

And Saur dont listen to Spag, the backing music is perfect Wink

Mardigan

Mardigan's picture

Posted: Tue, 15/02/2011 - 00:30

Juggling this and Bayonetta ain't easy T_T

This game is so much fun I'm content to just sit there in Training mode trying to figure out more combos. Dante is just vile, you can drag people back off the floor with Nevan and launch Volcano, Hammer and Killer Bee with Beowulf. I haven't even touched any of that yet, my brain is blowing up with the little Agni & Rudra I'm managing to bring in. All of his moves do something really useful, and he's also got the same extension you get in DMC3 when you rapidly tap a button (Crazy Dance and Fireworks for example).

Saurian

Saurian's picture

Posted: Tue, 15/02/2011 - 13:31

I'll be up for some of this shit asap Mardigan, think the last time I played you on anything was Dead Or Alive 4!

Edit: Also, mine's just shipped. Sweet!

Fistman


Posted: Tue, 15/02/2011 - 13:52

As has mine!!!1

Spagmasterswift

Spagmasterswift's picture

Posted: Tue, 15/02/2011 - 14:39

I expect matches.

I'll be on Gamertag: 'Saur Dash UK' for this one.

Saurian

Saurian's picture

Posted: Tue, 15/02/2011 - 15:12

Friend request incoming - looking forward to finding my feet in this one after SSFIV and BB:CS.

Fistman


Posted: Tue, 15/02/2011 - 19:26

I'll be on this chaps. Bleeders is ze' tag.

Bleeders

Bleeders's picture

Posted: Tue, 15/02/2011 - 20:17

Friday night onwards I will be ready for some o this shit!! My only aim for the FIRST weekend is to be able to watch a Saur vid after it and say "See that guy getting his ass handed to him, THAT'S ME!!" Wink

Fuck me Fist it was DOA4 we last played, remember getting some great games on that back in the day. Hyabusa teleport abuse FTW!!

Mardigan

Mardigan's picture

Posted: Tue, 15/02/2011 - 20:52

Hah, I can barely remember the "good" games, I just remember all the fucking lag! Grim times.

Also - fucking awesome Dante/Chris DLC:

Fistman


Posted: Tue, 15/02/2011 - 21:52

Fuck me, if they just changed the sword to Yamato it would be Vergil!! Honestly cant wait for it to be Friday!!

Mardigan

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Posted: Wed, 16/02/2011 - 13:34

Uploaded with ImageShack.us

GET!!!111 Hopefully will be on this later tonight. Smile

Spagmasterswift

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Posted: Wed, 16/02/2011 - 14:24

I was going to buy one of those TEEF Wifi adaptors for the 360 then came to my senses. Ghetto cable across the room will have to do, I'll be online all evening! Still haven't started training with any one else but Dante, Joe and Spider-Man - I NEED Iron Man and Deadpool!

PS - Pizzadude now has the best avatar ever. Fact. XD

Saurian

Saurian's picture

Posted: Wed, 16/02/2011 - 15:12

Aw man, I proper hope mine is waiting for me when I get home. Laughing out loud Won't be able to play it properly until pretty late though, and I definitely don't want to be facing you guys without having a few hours in training mode at the very least! Hah.

Fistman


Posted: Thu, 17/02/2011 - 08:12

Sad to say, but I think this could be too hardcore for me. I got in late and was a bit drunk so thought I'd start off slow with some training. I was expecting something like SF4, the mode in this is very poorly conceived imo. It asks you to do a move but doesn't show you what the move looks like or how to perform it, so I had to keep switching into the menu screen and looking up the moves. Why not put them on the screen? Then it asks you to link a move with another as of yet attempted move that you have not seen. Very frustrating way of going about it.

Had a couple of fights against the computer which were fun, though obviously I was button bashing apart from with Chunners who has some moves carried over from SF4 (thankfully).

Will give it another go tonight and hope it starts to click with me sober Wink

Spagmasterswift

Spagmasterswift's picture

Posted: Thu, 17/02/2011 - 11:47

What mode is that? This is a very simple game.

I wouldn't bother with anything except Training Mode to learn the game.

When starting with a character, the very first thing you need to do is learn that character's "chains". Chains are sequences of buttons, basically Light > Medium > Hard.

Each character has it's own nuances regarding the basic chain, start off by hitting light > medium > hard. Now play around with it, throw more than one light, see how many lights you can slot in before moving on to medium > hard.

Same with the mediums, can you press medium twice? Can you for example go Light > Light > Medium > Medium > Hard.

What you are exploring is how many times can you press each button in the Light > Medium > Hard sequence. Keep playing about with this, experiment by holding down to crouch so that you mix crouching versions of each attack into the mix.

After you're used to how the chain feels, practice dashing towards the opponent and delivering those chains. Double-tap towards the opponent and start the chain as soon as you're within close range. Play about with moving the character, you are aiming to be able to dash in and catch the enemy while he is not blocking to perform a chain. Dashing in and starting a chain with a Light attack will work, light attacks have the least frames so their execution is near instant. Jumping in to start your attack does work, but it's nothing like Street Fighter, the jumps are very floaty and your enemy will see it coming from a mile away. Practice dashing in mid-air and explore how you can start a chain from this instead. You can for example, air dash at the height of your enemy, hit with a Hard attack when you're in range, then continue the combo with your standing chain as soon as you land.

Special attacks are basic fireball, hurricane and dragon motions and these attacks will easily tag onto the end of your combo chain. So practice tagging each special move in the list onto your basic standing or crouching chain.

Now do the exact same thing you did with the standing chains for the aerial version. Hit "Special" (Launcher), tap upwards, then play about with the chain sequence to see how many times your character can launch an attack of each button.

Note whether or not your character can jump more than once. Certain characters have a double-jump, some even have a triple-jump. What this means to you is the exact same thing it means to Dante or Bayonetta; if you can jump again in mid-air - you can start a fresh combo chain off that jump. You cannot reset the jump condition in these games, there's no equivalent to Enemy Step, but you can quickly jump and start a fresh chain without dropping the enemy.

Viewtiful Joe has a triple-jump, so he can repeat an aerial chain 3 times. The sequence simply goes;

Hit Special
Tap UP
Light > Medium > Hard
Tap UP
Light > Medium > Hard
Tap UP
Light > Medium > Hard

Once you're ready with an aerial chain, try tagging your other characters into the aerial combo;

Hit Special
Tap UP
3-hit Chain
Tag out (Up, Down or Forward + Special)
3-hit Chain
Tag out
3-hit Chain
Your choice of finish.

Super attacks are the exact same motions as regular special attacks except you hit 2 buttons instead of one. Supers will tag onto specials in exactly the same way as specials tag onto normal attacks. The most basic flow of this would be;

Light > Medium > Hard > Special > Super

Supers also cancel into Supers. Performing the Super move motion of your next character will tag that character in and instantly execute his own Super. This can be done repeatedly so that you link all 3 of your character's Supers together.

----------------------------------

I had a brilliant session last night. None of you lot came in for any challenges so I spent the evening in random battles. There are some really good players on there already, one guy in particular was a beast - it was win/loss each way up to around 6-all when he took the last match. Also realise that Wesker is an absolute monster in the right hands! T_T

what really makes me laugh is how (a lot) of people seem to think that basic Street Fighter fireball/dragon scrubbiness will get them somewhere in this game! XD
The number of people who I went up against who just had Ryu, Gouki/Akuma/and "random character with big super which fires in a straight line"....
As soon as I see who they've picked I know exactly how the fight will go. They'll throw fireballs and try to keep you out with a dragon punch if you jump in - then spam supers when they've filled the gauge.

That's how it would go if ANY of that worked in this game - It's beautiful taking these scrubs to pieces in seconds!

Saurian

Saurian's picture

Posted: Thu, 17/02/2011 - 11:47

I must have missed this in the training mode Wink Thanks for the basics man, will help no end!

Spagmasterswift

Spagmasterswift's picture

Posted: Thu, 17/02/2011 - 11:55

Trust me - you don't need any sort of tutorial, the global system is very simple. The individual character nuances will take you longer to work out but you can apply the exact same basic formula to everyone when you're starting out.

What separates good players from bad ones is movement. Like I was saying before, people who go on and spam special moves get taken to bits and they have nothing to fall back on when their scrub tactic fails.

The one thing you REALLY need to work on is movement. You need to be able to catch your opponent when he is not blocking, this is where everything stems from. Practice the dashing, especially air dashing - you can air dash quite low to the ground once you get the timing right. You only need to land that one punch, from that one punch which begins your chain you'll be able to lead on to loads of stuff - concentrate on finding ways to land that one punch.

Dashing is performed either by double-tapping forward/back or hitting all 3 attack buttons. Play about with the shapes you can make, for example a L shapes, back then forward etc.

Certain characters (Mag-Fucking-Neto and Storm most notably) can fly. This allows for a really nasty zig-zagging dash motion which you will see people using.

Saurian

Saurian's picture

Posted: Thu, 17/02/2011 - 12:41

Didn't come on for any matches last night because I only got to spend an hour or so with the game, and I neeeeeeed to learn wtf I'm doing before I play any of you lot! Thus far loving Dante too much, natch, and I think Zero will definitely be in there too. Couldn't decide on a third but Spidey was probably the one I enjoyed most out of the ones I played yesterday (that weren't Dante or Zero) - web-zipping all over the screen is too good.

Getting my head around all of Dante's moves will be the biggest step I reckon, but I did it in DMC, I can do it in this! Only played one match online and got properly trashed because I kept thinking like "What can I do again?" once that isn't a concious effort any more it'll be a lot better I reckon. Looooving this so far though. Laughing out loud

Fistman


Posted: Thu, 17/02/2011 - 13:01

I'm beyond n00b status, I had no idea you could dash in this and after my first fight against the computer I got the achievement (sorry Saur) for winning a fight without blocking...I was all like, oh yeah you can block too!

Shameful.

Spagmasterswift

Spagmasterswift's picture

Posted: Thu, 17/02/2011 - 14:27

Wouldn't worry about it, once it clicks it's brilliant.

About the new Aerial Tag system, once you've got the hang of aerial chain try linking this onto the end of them.

The only thing you have to make sure of is that there is no significant height difference between your character and the enemy. After landing an aerial chain (basic Light > Medium > Hard for example), tapping a direction + Special will tag in the next character in your team.

Make sure the last hit before you tag in connects correctly and that you are near enough the same height. When you hit a direction + Special, the next character will jump in and land 1 hit. After this hit connects you can start a new chain and tag your 3rd character in and start another chain.

A friend of mine at Capcom mentioned that the different directions affect attack power and how much gauge you gain from the combo. I'm not sure of the exact differences yet, but do understand the difference the direction makes to the combo itself.

UP = Gain height. Go for UP when you're first learning the system as the extra height will give you some room to experiment with different chains. Hitting UP will close the height difference if the enemy is slightly above you during the combo.

FORWARD = Same height.

Down = Character tags in from below.

The crazy bit about this system is that the enemy can guess which direction you are going for and input it. If he guesses right, the combo will be broken by the enemy's "Aerial Counter". So if you find yourself on the receiving end of one of these tag combos; beginner players usually go for FORWARD, and players who go for bigger combos usually go for UP. Likewise - try and mix things up, intentionally tag using directions you don't actually want to ideally go for to condition the enemy into thinking you're following a certain pattern. Then suddenly change the pattern to what you actually want to go for and he'll likely fall for it.

Saurian

Saurian's picture

Posted: Thu, 17/02/2011 - 15:12
Spagmasterswift wrote:

I'm beyond n00b status, I had no idea you could dash in this and after my first fight against the computer I got the achievement (sorry Saur) for winning a fight without blocking...I was all like, oh yeah you can block too!

Shameful.

I got that achievement in my first fight too. And the one for not tagging out. /noob

Although that said, not blocking is ace after playing so much Super Defensive Fighter IV BS.

Fistman


Posted: Thu, 17/02/2011 - 15:42

Its weird as I used to play Chunners in SF4 (very briefly before my 360 went ROD) and my rest state would be back and down so she was charging all the time ready to spring into action - put this on and all that went right out of my mind.

Does that stuff even work in MVC3, I know Chunners has a down CHARGE up attack move to get the Spinning Bird Kick out, but can you do down and back?

Spagmasterswift

Spagmasterswift's picture

Posted: Thu, 17/02/2011 - 15:44

Yeah that's standard in all 2D beat-em-ups ever since SF2.

Saurian

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Posted: Thu, 17/02/2011 - 15:52

Shameful...

Spagmasterswift

Spagmasterswift's picture

Posted: Thu, 17/02/2011 - 16:35
Spagmasterswift wrote:

Shameful...

I'm gonna learns you tho blud - by the time I'm done with you, you'll be top tier!

Saurian

Saurian's picture

Posted: Thu, 17/02/2011 - 16:49

LOL!!1 Then he's off in his jet fighter!

Spagmasterswift

Spagmasterswift's picture

Posted: Thu, 17/02/2011 - 19:07

This is going the way of the t-rex pic!

pizzadudes

pizzadudes's picture

Posted: Thu, 17/02/2011 - 20:54

Whats everyone playing this on ps3 im only rocking a 360 at the moment any one know if there a good community for the 360 ? Im still sitting on the fence on if i should buy this or not im kinda half expecting this game to be broken since it didnt get arcade test but im sure capcom know what there doing . I think i will give it another week see if the game a soild set up before i splurge i really shouldnt have watched those dante combo vids they almost destroyed my resolve.

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