This game looks amazing! - Check out the game play movie -
http://www.cloverstudio.co.jp/godhand/main.html
Blatantly another one I'm going to obsess over for ages while everyone else bitches about it! XD
THANK YOU!!!11
This game looks amazing! - Check out the game play movie -
http://www.cloverstudio.co.jp/godhand/main.html
Blatantly another one I'm going to obsess over for ages while everyone else bitches about it! XD
THANK YOU!!!11
Ah, you must learn about the secret art of videogame gambling, it applies to every single videogame that has a gambling\slot mini game.
Sit down this may take a while...
Save your game, look at how much money you got. Run to the slot machine on the first floor, bank as much as you can for every bet (press Square to light everything up) repeat untill you win big...if you run out of cash. RESET, start again till you win somthing then save!
\o/
Actually thats it...nothing more.
Its the equivelent of a Turbo Ken light dragon punch, unstoppable. ;p
http://www.youtube.com/watch?v=sZLAdF1hEe4
LOL...check out the rainbow V. ;p
http://www.youtube.com/watch?v=sZLAdF1hEe4
LOL...check out the rainbow V. ;p
ROFFLE!!1 XD - That's fantastic!
That's a wicked tactic for the slot machine - I'll try it, I dont understand how to play card games at all. I've read how to play them by looking them up but I still dont get it!
Any game which doesnt have some sort of equivalent to Ken is beyond me!
Black Jack its probably easier to win more frequently than on the slot machine, but on that you can get 10,000 gold for just hoping 777 comes up, and it will do eventually. Soon as it does, save it. Then go back and try again safe in the knowledge that if you lose everything you can load the save up again and start again.
BTW, have you tried to defeat the bouncer in the casino?! Fucking beast he is lol.
I love how the game has its own genre..."God Action" XD
Havnt had much of a chance to play the game, but I just a beat another boss that gave me quite some trouble, but once i figured out the evades needed, piece of piss. Soon as I was about to sit down and get some quite Sunday afternoon gaming playing this and Yakuza...super cancelled as relatives invaded the yard till about an hour ago. ;\/
I was just sat their imagining how cool it would be if I could launch my cousin with an uppercut then kick him through the wall, out the window and crashing into the shed all the while he was talking...
Addict... :/
I Really wanted to finish this game this afternoon, as I wanted to go back and revisit some of the levels, but ive heard that there is no such option upon completion. o_O;;; Ill believe it when I see it though tbh...but from what I read Clover may of dropped the ball regarding multiple replays big time.
Same like Joe then, but I just leave multiple saves for stages I like to act as level select so it's no biggie.
I've been messing with movement mostly - put up a new vid of that uppercut cancel;
http://www.youtube.com/watch?v=ZffM0cwFils
I've had loads of work to do so I havent been able to cane my way through very far yet.
Will do soon!
________________________________
w00t mines arrived. slightly psyched for it too.
ok... incredibly psyched for it.
punch juggling, into a dragon punch... multiple times. c'mon!
just got ... a ... few... tick ... hours .... of.... tock ... work.... to ... get....arrrrrggggggghhhhhh
Heavy - another devotee! XD
When there's five of us we all need to get different colour suits! (I get silver or black! - it's always the one in silver or black that has the ultra secret power!)
________________________________
(I get silver or black! - it's always the one in silver or black that has the ultra secret power!)
[img]http://www.japanhero.com/Graphics/Tokusatsu/silver%20kamen/silver%20kamen1%20(L).jpg[/img]
or
[img]http://www.japanhero.com/Graphics/Tokusatsu/kamen%20rider%20black/krblack1%20(L).jpg[/img]
I'm ALREADY ALL OF THOSE! XD - there's a button in my room I can push to access my Secret Lab.
I need a new Hero costume - preferably one possessed by a spirit that can stop time or a Godzilla suit with working beam attack, magnetic manipulation (and inexplicable time stop) please, thanks.
________________________________
I think my plan here is, to go straight for the Pink outfit... or Red... so you can't see my blood as I get unmercifully soddomised by the first goon to hit me with a pillow at long range... hand to hand combat, not my thing, I could be like the Murdoch of the a-team.
God Hand plans are to use my newly educated recordering skills to show the world my possibly completely undignified start to God Hand, raw and unedited.
Or alternatively, I'll just play the game.
Bruv just use The Power Glove.....
It's so baad....
http://www.youtube.com/watch?v=NKOnP-6QANQ
________________________________
Everyone knows the Power Glove is endorsed by God Hand (a.k.a Lucas)
It's extremely refreshing to find a retailer that scratches below the surface - NCSX had this to say in their write up on the game :
NCS is fairly certain that God Hand won't get the recognition it deserves. At first glom, button-down reviewers will dismiss it as a regulation-issue fighting game and won't delve into the game any further than the first level. If so, they'll miss out on one of the more enjoyable beat 'em ups released in the past few years. The difficulty level is up there however which may scare away some gamers. Bottom Line: Clover Studio is three for three thus far with Viewtiful Joe, Okami, and now God Hand. Kudos.
This isn't fair, i'm bereft of a PS2 and I was going to wait it out for a PS3 for the back-compat to enjoy all the DMC3, God of War and God Hand cake topped with creamy new Virtua Fighter cholesterol, but the thing is £££££
Dam it all!!
----------------------------
http://www.youtube.com/TheShend
**The GOD HAND of SFIII: 3rd Strike vid profiles!!**
Why did I order the US release? What the hell was I thinking. The wife is away at the moment so I've got some time on my hands too.
I'll have to make do with Critical Velocity (fucking shite Driver clone) until my order ships.
Maybe I should bust out VJ in preparation... Either way I'm green with envy.
__
BBC news
Nintendo has snubbed the loyal band first to take the DS home by releasing a new, improved model,...N64 was the only console in the Japanese giant's history to escape the makeover.
It's extremely refreshing to find a retailer that scratches below the surface - NCSX had this to say in their write up on the game :
NCS is fairly certain that God Hand won't get the recognition it deserves. At first glom, button-down reviewers will dismiss it as a regulation-issue fighting game and won't delve into the game any further than the first level. If so, they'll miss out on one of the more enjoyable beat 'em ups released in the past few years. The difficulty level is up there however which may scare away some gamers. Bottom Line: Clover Studio is three for three thus far with Viewtiful Joe, Okami, and now God Hand. Kudos.
By button-down reviewers they mean EDGE et al.
This'll be totally awesome then.
Yup.
Now I have video capture.... NO GAME IS SAFE!
Me being pwned (trying something, honest)
http://www.opensenses.com/media/godhand/godhand01a.avi
Me pwning?
http://www.opensenses.com/media/godhand/godhand02.avi
Some HEAVY Plankage there! XD
Good stuff on the second one man - what are you using to capture? It looks mint.
________________________________
as for game analysis....
its a bit darn gosh fun.
There are a few layers I don't understand, and the bars I haven't looked at... or the punchyness... or the god hand...
ok
ok
so I just went in and did some uppercuts and punch juggling... who wouldn't?
capturing... you have to go to the school of papercut...
he is bideo-sensei here.
he might do a quickfaq one day.
Caps look lush, shame about the skillz
__
BBC news
Nintendo has snubbed the loyal band first to take the DS home by releasing a new, improved model,...N64 was the only console in the Japanese giant's history to escape the makeover.
One of the more interesting things about Godhand is the way it's negated two of the biggest issues in design regarding third person action games.
The first is that the camera always has priority over the scenery. So you always have a clear and fixed view of Gene, if the camera comes into contact with scenery then the scenery disappears. The second and more gameplay centric point is that the lock-on is consistent and subtle. Using the left analogue to dodge around an opponent automatically locks you onto them. It's genius!
Plus, a lot of the attacks have an area area effect so it stops a lot of enemies interrupting you.
Great game though!
--

"Your denial is beneath you and, thanks to the use of hallucinogenic drugs, I see through you." Bill Hicks (1961-1994)
http://cacophanus.net/
Having slept on it, and looking at the button layout on the previous page. I have no idea what I am doing! It's great!
X - Attack
[] - Combo
/\ = Attack
So do you use [] as a glue between the attacks?
The use of just the analogue stick is freaking me out a bit. That implies it's more than 8 way control? I haven't delved into that yet much.
Getting battered by buildings you collapse onto yourself is interesting too.
I freaking love the freedom the game offers you on how to customize Jean with his own range of attacks. I was seriously getting owned by the Hard Gay duo up until last-night, changed tact and movesets and those lads went down (not like that, cause Jean ain't into that).
Absolutely LOVED the Stage 1 Boss Battle with Fat Bloke. Had to be on my game with evades since that brer does MAJOR damage if you let him, took a couple tries, but using a tried and trusted combo method, he got PWNED!
Having slept on it, and looking at the button layout on the previous page. I have no idea what I am doing! It's great!
X - Attack
[] - Combo
/\ = Attack
So do you use [] as a glue between the attacks?
The way I mentally map the buttons is;
/\ - High
[] - Mid
X - Low
With the exception to the rule being the uppercut (back + /\ - which in fact is mid)
[] is your main combo chain/filler - uppercut, guardbreak and other directional commands will tag onto anything you throw here, THE WAY to string moves together that arent meant to string normally is 100% definetly the forward evade. To get out of one animation straight into another just do a quick forward evade and then cancel that into the next move.
Also remember - forward evade + /\ is a move command for a sweep, mixing that sweep in is wicked!
I've only heard of this game once before and I thought it was another Berserk game.
I'm trying to read these posts about it and I can't work out what kind of game it is. I might just buy it without ever seeing any screens or anything.
Dragon punches and gambling? eh?
The cover art nearly knocked me out - that's one big f1st.
Its a game from out collective imaginations...
thats what it is.
just smacking those dudes around in the first area is game enough for me!
then I found the shop, carnival area... I was so freaked out by that conceptually I had to go back to the first level again.
I've put up a vid of the opening section of YouTube too;
http://www.youtube.com/watch?v=ZffM0cwFils
Wicked game this - everyone should buy at least 2 copies to ensure them lovely people at Capcom stay happy
________________________________
Dragon Punches.... I wan't to ask, but I don't want to ask.
And how are you juggling those dudes, mine always, ALWAYS go red faced and back flip. Is that a timing on the punches... it does seem to vaguely coincide with my hit their head, but I don't htink its that.
Doublr freaking Dragon Punch.... its something to do with the colour of his arm and one of those gauges.
Nope - it's well easy man,
The Dragon Punch is the same command as the Uppercut (back+/\) - it kicks in when the enemy reaches a certain height threshold when you juggle them.
The exact height can be seen if you throw punches to force a regular henchman to block, throw a Guard Break (back+[]) then Uppercut; the peak of the enemy height here is the point that back+/\ will initiate a Dragon Punch instead of a regular uppercut.
You can keep doing the Dragon Punch as many times as you like as long as they are above the height that originally initiates it. You also have a second move here - from that height (forward+/\) is a massive kick that sends them flying!
The repeated standard Uppercut I'm doing is to make the enemy keep gaining height from a launcher that isnt big enough to initiate the Dragon. As soon as a regular Uppercut connects hit forward evade and then regular Uppercut immediately - if you do this fast enough the enemy will actually gain height until the Dragon Punch kicks in.
I'm being really bait with it in the video to show how it works - but you can add LOADS more variation to it than what I was, you can mix in punch/kick/sweeps as you like.
________________________________
You're a gentleman and a scolar, I doff my hat in your general direction.
(I want to go home)
Have not managed to play this tonight, but I did have ANOTHER quick go trying to beat the Bouncer in the Casino...dude is still too strong! I thought I almost had him, bastard does one drop kick which im sure I dodged to the side in time, but i guess not...OFF'D!
Gonna slow down with steaming through the single player, going to go into the fight arena and finish the new fights that I have unlocked first.
I've just got up to the two gay geezers - the dialogue in this game is proper hysterical!
Keep getting the bar up to Level Die all the time - but it's TOO MUCH for me at this point! I'm constantly forcing myself to end combos to stop the bar from filling up because I get Cillit Banged on Level Die so easily! The Godmove where Jean bows and says "Onegaishimasu" drops the Level bar back down
I was proper blowing up when I saw that they've included the classic SF2 bonus stage where you have to bash up a car!
________________________________
I've had a wierd statue appear on lvl 1?
I had a reverse overshoulder kick initiated with the O button by accident, that was jaw dropping. (and possibly testically dangerous)
And the ambiguous button configuration naming starts to make sense once I got into the shop and totally trashed my combos up... doing a side elbow thing on second square is useless!!
Got the Up Right Stick Dodge Neo style down to try and initiate Dragon Punch... still not 100% getting that. Maybe trying too hard.
That statue seems to appear if you walk over a certain bit of ground, or maybe it's activated by walking over where it appears.
That over the shoulder kick is the same situation that I said about before, when you have your back to one of those demons and it tries to grab you hit O button for that counter.
This bonus stage is sick! XD
http://www.youtube.com/watch?v=5-6r9HhYllQ
________________________________
I love the fact that Godhand is at complete ease with the player setting up Jean how they want him to fight, rather than give him a designated number of preset moves when he reaches a certain point. Nope, not Clover... these cats don't do things by halves.
Dare I say it, the game is coming from a different headspace to DMC3 with the character and humour of the game. If there's any justice, this game will be come immensley popular.
But it won't cause' people will suck at it and blame the game. ¬_¬
Let them suck in their world of suckyness - we'll just enjoy these games for what they are while someone out there still makes em!
Got that Axe-Kick I couldnt do going now - it's just forward+/\ when an enemy is floored in front of you. Hit /\ again when it connects to get another kick that sends them even higher (to Dragon Punch height!).
I couldnt get it before because the enemy MUST have energy remaining or the command is not allowed, I kept going for it when they were dead.
There's something I'm not getting about the way you're meant to fight the enemies, this is Clover and I know for a fact like Joe there's a surefire way to absolutely bludgeon each enemy type to death with ease! - I'm going to camp out on this Elvis stage and try and work out a better fighting method because these punks shouldnt be making me feel the fear!
________________________________
When the enemy has been launched, I been using DOWN+TRIANGLE for the Super Kick Jean does, launching them seems to be a mixed bag for me. I can charge the attack to launch them, but I've had em' launched high enough without having to charge during mid-combo, so not quite worked out how that happens yet.
You get that off a guard break -
Just keep whacking an enemy until he starts blocking, then hit (with initial setup Jean) - back+[] to Guard Break. You'll hear a *bang* sound and all following hits will be 'counter' property. So if you launch with back+/\ they'll go much higher, X button kick will send them flying and regular [] button combos will stun them quicker.
When you launch to that height Dragon is back+/\ and that massive kick is forward+/\.
I also found out last night that if you proper smash someone away with that X button kick, you can do the upwards dodge animation cancel trick to repeatedly score the hit! You get that massive smash effect over and over! XD
You know there's also a "Just Evade"? - If you evade as JUST the right moment, as per parrying in DMC3 - you'll hear that same *bang* sound and the enemy will stun and your counter attack will be stupidly strong like when you Guard Break. It works using the front and side evade only I've found (not certain it doesnt work with the back evade - but I cant get the effect).
________________________________
Got another vid done - Elvis Bar!
http://www.youtube.com/watch?v=Gadzof5DKnY
This game is stupid, hysterically funny silliness at it's best! XD
I got that Dragon Kick by saving the man inthe previous area by battering that little elf thing and returning with the medicine he drops. You have a time limit - the guy will die if you leave it too long. The Dragon Kick is like the Wild Swing - it's takes off two of your Godreel orbs, there are Level 3 moves aswell! O_O
________________________________
:jawdrop:
Nice moves.
Doesn't look like you've pissed about with the [] combo stuff at all?
That Dragon Kick was completely brutal!
I've been meditating on this game (watching Battlestar Galactica)
But it's going to get a thrashing this weekend.
Yeah man I've changed the [] combo ^^
Strike 3 is a double-hit spinning backfist and the 4th strike is a chop move I bought.
I've been playing about putting Guard Break moves into that combo aswell, it might be effective later on in the game. I'm still getting battered whenever it kicks into Level Die - I chickened out on that vid so held down the juggles.
Two extra guys jump in at Level 3 - Level Die just makes it totally insane!
________________________________
I noticed that each [] choice has a power / execution time rating?
What kinda levels are you keeping at? I spuffed up by going something like 3, 6, 8, 8 I think, and couldn't connect half of them with goons about.
Yeah man that rating is attacking power -
I use trial and error to see what works, I dont feel it's worth stringing slow but powerful moves together because you can evade cancel to get the same effect faster. The opening couple of strikes must be fast enough to interrupt enemy attacks and retaliate after evading.
I think mine is something like 3, 3, (4, 4), 7 - I keep it fast as I use this combo as padding, the main attacking power for me comes from Guard Breaks.
________________________________
I liked the drop kick bounce up to dragon punch move. I want a piece of that action.
But to get that, I'm going to have to move off level 1
Am I right in thinking that the only place to play with combos is in the shop area? I couldn't find it on the pause menu.
I guess the plan is to shuffle though Normal, unlock all the gubbins and get minced by Hard mode, if that's what its called.
Finally, you use using cycling saves, to get to specific levels, Vjoe style?
Dont worry man - You've got the Axe-Kick into Dragon Punch from the start of the game! ^^
Knock an enemy down to the ground and if he has energy remaining, hit forward + /\ (chargable) for the Axe-Kick and then /\ again for the second kick to send them higher - then you're free to Dragon Punch or Roundhouse Kick them to their death.
The combo training area is in the Casino/Shop area you can access between areas, you can actually unlock fights and challenges in that Arena! The initial Training Dummy you get in there is wicked, you can even use it to build up tension for use on the next stage.
I leave saves on the bits I want to train on. I have a main save for when I progress (no continues) - then multiple saves for each little section I'm playing which I continue on as much as needed.
It's just like VJ and DMC3 - at first the mid and main bosses are overwhelming, but just camp on the stage and watch them and you see the patterns are easy! Especially those regular demons! It's ALL about the Agent dodge - it's good for everything except projectiles, vertical attacks and bodychecks.
The key to evading is to learn if and when vertical attacks will come, like on that vid you did where you got hit by the big plank of wood - it's;
Horizontal > Horizontal > Vertical - you Agent Dodge the horizontal attacks and sidestep out of the way of the final vertical. This changes depending on the level - I think on Level Die it goes up to 5 horizontals then a vertical!
________________________________
Ahhhhhh come on! That vid, was a pure DEMONSTATION of being totally pwned by a guy with a hugmongous plank. I know you've probably never seen the game over screen before.
Y'know, I don't want to break your spirits by proving how totally unbelievable ace I am at the game after 30 mins play (lie).
What I am trying to decide is if, breaking their guards, or attacking after their attacks is a more effective tool for doing my thang... or if infact they are interchangeable, or not at all.
I basically need to commit some qualitee time to it. The Vids really help, you can take in the nuances and use them later.
I'll try the axe-kick. They tend to get red headed with my rather quickly though. I had a good coupla dragon punch sessions on the first two dudes though, then couldn't replicate it... I need to be more organic about the whole show.
Still waiting for my copy to arrive
Heres hoping for tomorrow.