Full Auto
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Submitted by Madbury on Tue, 04/07/2006 - 11:10

Just ordered this after playing the demo over and over. First off let me say that I utterly HATE Burnout>=3, a game which Full Auto very closely resembles.

So what differentiates FA from Burnout>=3 to get my juices flowing? I'd say it's the environmental destruction which does it for me. For my money this is the only true Next-Gen 360 title in that it simply couldn't be done on older hardware due to the interactive environment and the sheer quantity of stuff flying about the screen.

Posted: Tue, 04/07/2006 - 11:21

It does feel like a first gen next gen game.... yeah thats right.

As opposed to a last get next gen port....

where next gen and last gen are integers of consoles between the age of 5 and 4 years from the zulu of 2001 ad nausium.

Tried to get my buddy onto this, the carnage was too much sadly. I wonder what the actual game is like, how its structured etc etc...

must read a review of it.

JibberX

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Posted: Tue, 04/07/2006 - 11:29
JibberX wrote:

I wonder what the actual game is like, how its structured etc etc...

must read a review of it.

Actually I'd not even considered that. Basically all I want is more and different things to break + bigger more bangtastic things to break them with. Smile

Madbury

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Posted: Wed, 05/07/2006 - 13:42

I bought this as well. Gave the single player a go and got through a number of races (all bar two had a "Full Auto" result). Pleased to find an in-car view to use. Must say that I like the way the game plays. Not tried it online yet.

Xbox/360 Gamertag - RogsR34UK

Bassman


Posted: Wed, 05/07/2006 - 13:45

shit I keep forgetting to send you a friend request.

Glad to get some positives on this game it seems to have had a rocky ride with the critics. Slated for a lack of variety and juddery framerate.

We'll see. Smile
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Madbury

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Posted: Wed, 05/07/2006 - 15:46

I'm trying to convey to Paper the subtleties* and nuances* to the San Fran Rush racing anywhere carmageddon style racing game thing. The pedigree, the honour, the history.

Failed.

Still, there is something about that type of game, when done right, that can really pull you in.... why the hell did I go after all the keys in San Fran Rush on the n64, it was like playing a totally bizarre platform game with cars.

Quite mental

* there aren't any?

JibberX

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Posted: Wed, 05/07/2006 - 16:01

Still not played the N64 version, which you always maintain is better than the DC version.

You simply cannot beat a bit of SFR2049 multiplayer or single player it's all good. Have you ever finished the Gauntlet? I've seen it done once.

SFR2049 is brutally hard and initially appears random and borked, but give the mechanics enough time to soak in and it really does shine bright.

Single player collectathon is where it's at. I pass a motion that this must go on first at a future meet. MUST!

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Madbury

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Posted: Wed, 05/07/2006 - 16:14

But the DC port is the super duper version lead programmed by the creator of Asteroids! Surely thats the best one.

Papercut

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Posted: Wed, 05/07/2006 - 16:22

I'm talking about "San Francisco Rush: Extreme Racing" not the trecle.

JibberX

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Posted: Wed, 05/07/2006 - 16:25
Papercut wrote:

But the DC port is the super duper version lead programmed by the creator of Asteroids! Surely thats the best one.

Latest Midway Arcade Treasures on XBox has a full port of the DC version or so I've been told.

Madbury

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Posted: Wed, 05/07/2006 - 16:42

Yeah it does, but the resolution is a bit off (border is larger), and the frame rate is not as smooth.

Its almost identical otherwise, a complete port.

Papercut

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Posted: Thu, 06/07/2006 - 07:39

I liked Vigilante 8 and its sequel. I had the original on the N64 (I think) and the DC with the sequel on the DC (which some don't appear to like). Not so much racing, but car combat nevertheless. I think I got SFR on the DC (I had most of the racing games on the DC... must use it more!!).

I did admittedly notice the frame rate issues with this game, but it didn't detract too much from the gameplay. It did look good in hi-def. Must say that the handling of the cars was pretty reasonable.

Xbox Gamertag - RogsR34UK

Bassman


Posted: Thu, 06/07/2006 - 11:00

There are framerate issues during the race mode, but considering this is the weakest of the modes on offer (strange I know) it's not really an issue.

Vigilante 8 Second Offence appealed to me too in an odd sort of way. The slightly puzzle orientated level design, command inputs to launch weapons and the rather shit but interesting style help the game to be more enjoyable than it should by rights. Worth a revisit certainly.

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Madbury

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Posted: Thu, 06/07/2006 - 11:09

V8 is a different genre I reckon, the car combat genre... like twisted metal and that like, oh and that horrendous Star Wars game, literally the worse game I've ever played. They always feel like you're in an "arena"... where as Full Auto is like you're in an "environment", and you're freaking racing too...

Subtle y'see.

JibberX

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Posted: Thu, 06/07/2006 - 14:19 Papercut

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Posted: Thu, 06/07/2006 - 14:29

Yeah and hopefully wrong. It's the same criticism over and over though, so there's probably some truth in there.

I enjoy simple pleasures though. You could argue that Crazy Taxi is repetative. Doesn't make it shit. Tongue

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Madbury

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Posted: Thu, 06/07/2006 - 14:32

Depends which routes you go for... Tongue

I edge closer and closer to Crazy rating every day.

Papercut

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Posted: Thu, 06/07/2006 - 14:36

What do you need for that? I remember I got to a level where I could S rank it pretty much every go. There are a few hidden fares that are worth hunting out and going the 'wrong' way around adds variation. Yeah I suppose there's quite a bit in there, bad example I guess.

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Madbury

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Posted: Thu, 06/07/2006 - 14:48

Nah, you could criticise it for being repetitive before you'd really become one with it. Which took me years.

5K is S rank
10K is Awesome rank
20K is Crazy rank

I've hit a wall at 15K

Papercut

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Posted: Thu, 06/07/2006 - 14:55

d-pad argument

ngghhh

must resist complex discussion....

freaking d-padding it... but if you can use it you can use it.... nggghhh

Like I say it'd be ultra simple / straight forward on an ASCII pad.

Tried that yet?

JibberX

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Posted: Thu, 06/07/2006 - 15:06

Pardon!

You mean paper is playing with the D-pad?

Now as we've discussed before that is just PLAIN WRONG. Does the arcade have a big ol' joystick poking out the front? No. Does it have buttons for gas and brake? No.

I never had any problem with the analogue on Crazy Taxi. It's spot on in my book.

Damn you've made me want to go home and play this now... grrr.

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Madbury

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Posted: Thu, 06/07/2006 - 15:22

Doesn't have a d-pad, doesn't have an analog stick either.

You'll never defeat my d-pad prowess - bwahaha!

Papercut

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Posted: Thu, 06/07/2006 - 15:27

We had this a while back about Sega Rally on the Saturn.

Your never going to be playing the Arcade game unless you are playing the arcade game... that was the conclusion...

As such you are just playing the Dreamcast Crazy Taxi, and should be qualified as such...

But it could be said using a d-pad is like using turbo buttons on tekken.... but who the hell is going to care about tekken...

Maybe you should say "DC Crazy Taxi +" for d-pad and "DC Crazy Taxi o" for analogue and "DC Crazy Taxi Freaking Wheel" for the wheel....

Default controls and default peripherals, it gets complicated fast.

Needless to say Paper has actually gone Crazy Crazy Taxi Crazy, playing it on a wheel is like wrestling bears.

JibberX

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Posted: Thu, 06/07/2006 - 15:40

DF Pro on the PC is no probs either, but CT3 is an easier game.

I don't think I could bring myself to use the DC wheel.

Papercut

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Posted: Thu, 06/07/2006 - 15:45

Strangelite Crazy Taxi PC port, with the pro thats as close as its going to get sans naomi.

Wonder what happened to Strangelite... they should've done OutRun2 eh eh eh huh tell me...

JibberX

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Posted: Thu, 06/07/2006 - 16:03

Yeah, they should have. I've got CT1 too, but the soundtrack is replaced, so its basically unplayable.

Papercut

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Posted: Tue, 11/07/2006 - 09:49

Well I've sunk about half an hour into this now and I can see where all the criticism has come from. What they've done is take some solid gameplay and stretched it over the most unimaginative progression and reward structure you could think of.

That said the actual game is a great laugh if you want a quick blast (which I often do Smile).

Oh and the framerate? Bites as much balls as it does in the demo at SD resolutions anyway.

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Madbury

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Posted: Tue, 11/07/2006 - 09:58

So go on.... what is the structure?

Do you get a raft (?) of cars or do you unlock them interminently through level completion BO>2 style... or is there something else?

I got the impression from the demo it was all a numbers game. Is there objectives per race, anything like that?

JibberX

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Posted: Tue, 11/07/2006 - 10:12

There's no Championship to speak of it sort of lazily groups events together into categories (of which there are many).

Every event has bronze, silver and gold completion criteria. The higher your achievement the more you unlock. However I can't see a way of working out what level you've already achieved in any one specific event (which is just wrong).

There are basically five criteria the game judges you on. Completion time, number of kills, wreck points, finishing place and number of rivals (specially marked opponents) defeated. These are used in combination to determine the medal ranks. So for example to get gold you might need to finish first with a time under 3 minutes and take out 2 rivals.

The game so badly needs a single player 'sand box' mode. Quite why this obvious and trivial mode hasn't been included I don't really know. Maybe it's an unlockable later on.
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Madbury

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Posted: Tue, 11/07/2006 - 10:23

Is it an everyone wins pseudo easy completion factor, where progression is easy... but if you acutally want to get golds you have to try... kinda deal?

JibberX

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Posted: Tue, 11/07/2006 - 12:40
JibberX wrote:

Is it an everyone wins pseudo easy completion factor, where progression is easy... but if you acutally want to get golds you have to try... kinda deal?

After half an hour of play it seems to fall into that mould, yes.

I'm hoping I figure out a way to ascertain what level of acheivment I've reached on each event otherwise it's back to the start to make sure I gold everything in the training events. Sad

Environment wise everything is as beautifully solid as per the demo. It really transports you to the moment, which is comendable. I haven't tried it online yet...

Madbury

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Posted: Mon, 17/07/2006 - 11:06

Made any progress on this mads?

Or have you assigned it a place on the shelf?

JibberX

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Posted: Mon, 17/07/2006 - 12:14

Laughing out loud

My wife has assigned it a place on the shelf during a tidy up. So no.

I've barely touched the 360 in the last week, but when I do turn it back on and drag myself away from the demo downloads and Geometry Wars Evolved, this will be first back in the disk tray.

Sonic Riders is eating up what little playing time I have at present Smile

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Madbury

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Posted: Wed, 26/07/2006 - 11:43

Huzzah!

Played some more of this now and I've noticed you can see what rank you've achieved in each event. (DOH!)

I have mixed feelings really. It is all very samey, but the odd thing is during this last session on it there was one race that just pushed all the right buttons. It's a race over and under an elevated freeway reminiscent of a level in Burnout3 actually in terms of the underneath bit with pillars and obstructions. That race was absolutley brilliant. Totally frenetic and insane amounts of stuff happening all at once. Shame the rest of the game isn't as pumping Sad

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Nintendo has snubbed the loyal band first to take the DS home by releasing a new, improved model,...N64 was the only console in the Japanese giant's history to escape the makeover.

Madbury

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Posted: Wed, 26/07/2006 - 12:28

In the buzzing car carnage genre, maintaining the buzz is pretty hard isn't it. This is arguably why BurnOut>3 fails miserably, trying to give people what they want all the time doesn't work. The immediate hit needs to be replaced with the curve of carnage, thats all down to level design and learning arcs.

I'm no game designer, but there is a less a balance, more an exponential introduction of concepts that needs to be acheived before rolling out the big guns.

It seems recently, giving people all the weapons in Metroid is the flavour of the month, rather than teaching them the game slowly, making them understand the nuances and abilities and mechanics there first.

I'd have to play Full Auto the full game to pontificate on its design, but I suspect it might have fallen into the homing missle, full health pigeon hole.

JibberX

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Posted: Wed, 26/07/2006 - 13:10

I think you may have something there. As a game it's very easy (in the early stages). There is a degree of learning courses, short cuts and set peices (certain environmental objects can be turned to your advantage with a well timed shot), but that's it really. You unlock faster tougher cars and weapons sets, but in terms of the experience they don't really add anything. After a couple of hours you've pretty much seen the whole game (as far as I can tell without actually finishing it).

I'd quite like to try Flatout2 for comparison as that features some similar physics everywhere type stuff, but on the PS2.

You should probably have a go at the new testdrive game too. I've got the demo downloaded and it's... well I think the word is odd.

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Nintendo has snubbed the loyal band first to take the DS home by releasing a new, improved model,...N64 was the only console in the Japanese giant's history to escape the makeover.

Madbury

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