Well, actually, "Rubik's Puzzle Galaxy: RUSH".
Its a bargain, well presented and a kinda 3d version of Chu Chu Rocket.
You get cube spawning points, they roll in the direction they spawn, any surface they hit they turn right, you get a finite amount of tiles to redirect the cubes to their respective homes. There is some clever timing with a cube bouncing off a surface and being redirected by a tile that they illustrate early on.
There is a 3d element so far in that they drop off into oblivion or onto another tier below. The interface is spot on, A to place, B to return the tiles, camera control is A+B but I think you can add the nunchuk for a more dynamic affair.
So its one of those trial and error games, the trialing and erroring is very slick too, no restarts... i.e. you can return 1 piece and start off again, vs the board being wiped. What it really ends up as is you being constantly impressed with the level design, rather than your implementation of the tiles as you think there is only one way to get it right.
They have good multiple cubes crossing each other's path and you get a limited but interesting tile set, so theres all the directions, all the directions slider things, a direction flipper alternator doodad, teleporter and I think thats about it, oh and speed up and slow down... so unless it starts giving you everything at the harder stages its quite tame.
Theres also a full on emulation of the Rubik's Cube, I think you can go beyond 3 by 3 size and it might even teach you how to complete it... woo.
Here's a really obnoxious trailer, and a out of context montage:
Here's the url for the game:
http://www.rubikspuzzlegalaxy.com/
Next, "You, Me and the Cubes" and I've still not completed Cubello, plenty of Cube based fun to be had!
