Totally fine mechanics, quite nice really. My housemate raised that it seemed alot more fluid than any normal FPS, and looking at it, the naturalness of the movement and instinctiveness of the aiming just gels really well, vs the set angle and run of the dual analog(ue) FPS.
The level design and everything else is completely without merit, what I put it down it, is it doesn't seem to have "a voice", it seems to have spent so long borrowing ideas from everywhere it has nothing of its own.
It barely has a coherent narrative, which is kinda a must in such a played out genre.
Not tried the multiplayer, I clicked on the menu, its not something I am that interested in.
If anything it feels like an FPS teleported from the late 90s.
There's a whole beardy discussion about the validity of an FPS on a console where you can literally point and shoot, half the game on dual analog(ue)s is the fifty thumbs control style.

Yeah but mechanically the Wii just works for FPS doesn't it. Remember that stupidly long COD2 session shortly after release. A game that I would have very little interest in normally, but the remote+nunchuck control gave it a really good 'feel'. Frankly Beardy can bog off with any game that is also available on the PC and employs mouse + keyboard as the remote is analagous to a mouse. Beardy may have a point for games which are written for the pad initially as the design makes concessions for the ballsness of the control.
Personally I'm more interested in Red Steel and Red Steel 2. I hear there's a sequel to the Conduit in the works, so perhaps they'll address your criticisms 2nd time around
Beardy says that I think the confusion for me is that in reality with the control scheme being SO different to the normal lump of FPS games on dual analogues it essentially changes the fundamental mechanics of the game SO much that enemy positions, level design and pacing HAS to be different.
You can't have the same game layout as for say COD4 (which is out on Wii) now, have the same everything and expect it to be the same game.
But then I have a bee in my bonnet about steering wheels and dpads on driving games... something I should speak to my therapist about.
To generate a patronising analogy, its like playing soccer with your hands.
Sort of. For pointing, which is basically what you're doing I don't see the jump between mouse and wii remote to be all that big. Other than the fact that you've got the looseness of the camera with the remote that you don't have with a mouse, which works in the remotes favour: as in reality your eyes and the gun muzzle aren't welded together.
I think my point is it all hinges around the target control that was adopted at design stage. If it's mouse and keyboard then the jump to remote and nunchuck probably won't break the game too badly. I agree that games that have been built with a dual analogue setup in mind may not necessarily work with the remote and nunchuck, but then there's Resident Evil 4, which pretty much proves you can do it and enhance the experience as a result.