Android Games
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Submitted by Madbury on Thu, 03/02/2011 - 11:22

This probably doesn't deserve it's own thread, but couldn't bring myself to post up stuff in the iPhone/iPod Touch thread so there Tongue

My intention is to pop stuff in here that tickles my fancy. I'll try to keep it Android related and not wax on too much about lazy iPhone ports - of which there are many!

First up let's take a look at some pretty fundamental issues with the whole phone gaming gig.

1. Forget about FPS, nothing I have seen convinces me these games are playable on a touch screen device and trackball/pad control is not a replacement for a mouse. This is an area where the NGP should deliver in spades

2. Forget about driving games that use the accelerometer and touch screen (basically lazy iPhone ports). These pretty much suck.

3. A hardware QWERTY is an OK replacement for a pad, but works better with games that do not require rapid directional command inputs. For those games there's always the Wii Remote or classic controller option.

Posted: Thu, 03/02/2011 - 11:29

Let's kick things off with an Android exclusive (sort of).

The PSP game Spectral Souls has been ported to Android (no iOS port yet) and looks really quite impressive.

https://market.android.com/details?id=com.hyperdevbox.spectralsouls

On the PSP the game got hammered mainly due to some awful loading times, which should be eliminated on the Android port, thanks to a 1GB+ data download to SD Card - Yikes!

I've stumped up the cash for this, but haven't cleared down the required space on my SD card yet, need to free up my EXT4 partition and reformat the card to FAT32 as a single volume.

Hopefully this will be the start of some quality titles coming through and is interesting because this is a PSP port, which bodes will for the PSP Phone (maybe).

Madbury

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Posted: Thu, 03/02/2011 - 13:53

Nice idea, I think for this to work you're gonna have to declare your phone.... I'm guessing you went for the HTC Desire Z?

I've not played anything on Android that I would intentionally play, like you say touch screen only controls are death for anything... yeah, anything except maybe the old mouse and pointer card games, more sedate titles, or big button reaction games.

I've been prototyping* my own Android game for a while, trying to keep track of all the madness. The "fragmentation" really isolates the game types I'd be happy to pursue and would be worth investing real energy into. Even the Google born "Replica Island" is a bit painful.

I'm rocking an Xperia X10 Mini Pro, which might be suitable for something... it would probably make a good GBA emulator if I wanted to go down that route, but without a dedicated d-pad it would be crapcity.

* = pencilware

JibberX

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Posted: Thu, 03/02/2011 - 14:29

My phone is an HTC T-Mobile G2, which is the US version of the Desire Z over here. The hardware is 'nearly' identical to the Silver UK Desire Z. The keyboard map is different and the memory architecture, I believe, is different, but other than that it's the same phone.

Mine is rooted and unlocked to any network. It came running TheOfficial ROM, which as far as I can tell is a Cyanogenmod-like ROM with a stock launcher. The hardware addresses all of the problems that the G1 had and absolutely flies along. No more sluggishness or memory constraints. The mini-pro is a fantastic little phone, but lacked the umph I wanted for the emulators, more on those later. Picked up mine second hand from ebay from a guy in Greece for £216 delivered, which was a snip considering an unlocked Desire Z is about £380. I'm on a £10 a month contract with T-Mobile, so I'm mentally going to keep the phone for about 20 months to justify the up-front purchase cost. I think buying off contract is the way to go as I'm now not tied to any one provider.

Emulation wise it's pretty rocking. The following systems I would say run at full or near full speed with emulated sound without overclocking the CPU.

Gearoid - Sega Master System/Game Gear
Nesoid - Nintendo NES
Snesoid - Nintendo SNES (although not Super FX stuff Sad)
Gensoid - Sega Genesis/MD
TigerMame - Neo Geo MVS; Capcom CPS1; Capcom CPS2 (this emulator rocks!)
CPS2HD - Capcom CPS2 (more dedicated options for CPS2 emulation and net-play)
PCE.emu - PCEngine
Gameboid - GBA
UAE4Droid - Amiga
Marvin - ZX Spectrum

The only thing I've chucked at the PS1 emulator (PSX4Droid) is R-Type Delta, which is a bit of an ask as that game does use quite a bit of graphical trickery. It runs and is playable, overclocking the CPU to 1.5GHz (from 800MHz), but the system does lose stability at that clock speed. I probably should try something a little less ninja and see how that plays.

Madbury

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Posted: Thu, 03/02/2011 - 15:26

hmmm

JibberX

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Posted: Thu, 03/02/2011 - 16:10

Super odd. Sony have basically doomed this to fail because of their unwillingness to put the Playstation brand on it, which leads the punters (myself included) to conclude that this isn't going to be good and there won't be any Playstation games out on it.

As a hybrid device it appears to have a bit more going for it than the N-Gage. Just wish it also had a qwerty keyboard, then I'd have been sold.

It's all creeping in the right direction. The only way it will ever catch-up with iOS as a gaming device is if devs stop shovelling shit iPhone ports out. Speaking of which.

I dl worms for my handset

https://market.android.com/details?id=com.ea.worms_row

It's worms all right and the challenge mode is addictive, but no online multiplayer and touchscreen only controls (not even the track-pad can be used) I mean COME ON EA FFS, make use of my hardware please. Aiming is a bloody chore when you have to cover the bit of screen you want to shoot at with your fat finger Sad

Madbury

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Posted: Thu, 03/02/2011 - 16:17

Actually if you take a good look at that Xperia play advert it does say Playstation Certified when the game demos are playing what the heck does that mean?

--EDIT-- Nevermind, it's all explained here.

http://electronictheatre.co.uk/index.php/mobile/mobile-phone-game-news/7093-playstation-suite-to-be-supported-by-playstation-certified-program

If they can deliver on content it all sounds interesting. It's a platform standard, which is interesting...

Madbury

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Posted: Thu, 03/02/2011 - 16:23

Yeah, I've been following it closely.

They need to make the control pad part (which we know is where the phone is) user replaceable / modular the slide mech looks the same as the X10 Mini Pro and the PSP Go (I think)... need some mega robust design. But with the shifting sands of the hardware itself... what does a games developer aim at... and... well I guess iPhone/Pod Touch/Pad is getting away with a more diverse hardware platform... I don't know how cross compatibility is dealt with with a iPhone 2/3/3GS/4.... do they even bother.

The NGage analogy is terrifying.

JibberX

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Posted: Thu, 03/02/2011 - 16:45

I'm tempted to get one of these...

http://game-gripper.eu/buy_desirez.aspx

But which colour...?

Madbury

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Posted: Fri, 04/02/2011 - 12:43

I'd like to be able to tell you about Spectral Souls. I can confirm that the game has a very nice title screen and features a game of pong whilst you're waiting for the 1GB download to complete, but unfortunately that's about all I can say.

Used gparted to delete my swap and ext4 partitions from the microSD card then expanded the FAT32 partition (backup first natch). All went without a hitch. Nice Smile. Anyway left it downloading overnight and was greeted with the title screen this morning. Put the phone to standby and then relaunched the app later on and it started to dl the 1GB file again Sad. Will give it another shot tonight, perhaps I need to actually progress into the game for it to realise that I've finished downloading. Not quite the mainstream experience I was hoping for...

Madbury

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Posted: Wed, 09/02/2011 - 14:50

--UPDATE--

So I deleted, rebooted and then downloaded the Spectral Souls data again and wham. I'm in the game Smile

Update this morning also added mappable keyboard controls as an option, which makes the game far easier to play vs touch screen. The screen is still used to rotate and zoom the action, but all command inputs are now via the keyboard. TRPGs are fine like this as they don't need the speed of input that action games demand.

No load times on Android, which means that a lot of the criticism levelled at the PSP version goes in the bin.

The game has a reasonable tutorial, that sets out system. The first few encounters are designed to teach you the system anyway.

I'm not really that familiar with this genre, but the system does, on the face of it, appear to offer something a little more interesting than FF tactics. At the top of the screen there's a time gauge that represents the character turn order. It's possible to muck about with the timing by conserving Action Points, which means your turn comes around faster. Phasing your turns correctly could be a big part of the strategy later on, but I'm not far enough in to figure out whether it's core to the gameplay or not. To hook into the turn phasing mechanic they've implemented a Charge attack system, which allows multiple characters to attack provided they're not disturbed between charging and executing the attack. Hence if all of your characters get a go before the enemy then you can unleash some pretty powerful attacks focused on a single enemy. I think FF tactics has a similar combo attack deal, but I could never really get my head around it. Here it seems pivotal to the gameplay and earning big chains in battle boosts XP reward.

In addition characters can perform a HOLD attack, which allows you to buffer in a sequence of attacks (provided you have sufficient AP). Because movement also drains AP, this provides a more scope for strategy beyond the typical 'move then attack' or 'attack then move' gameplay.

I'm sure there's a bunch of other TRPGs that have similar tricks, but the system on offer here looks interesting coming from FF Tactics.

Madbury

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Posted: Wed, 16/02/2011 - 09:48

https://market.android.com/details?id=com.emulator.fpse

New Playstation emulator.

Much much faster than PSX4Droid, very few graphical glitches, but the sound does need some attention. For now it's best to turn BGM OFF in game options if possible and just rock out to the sound FX.

With some mild overclocking this thing really flies along. I'm clocked to 900MHz on my G2/Desire Z and games are certainly playable at near full speed. So far I've managed to get the following up and running

R-Type Delta
Gran Turismo 2 Arcade Disk
Crash Bandicoot.

Ripping Playstation games on Linux was a small learning curve. Naturally I went with dd to start with, but after some googling realised that cdrdao is the tool for the job.

I did momentarily try R-Type Delta overclocked to 1.5GHz and the emulator totally blew me away. Great sound and silky smooth graphics. Then the phone crashed and I had to pull the battery Sad. I'll need to play around with the overclocking to see how far I can safely push it without crashing the phone.

All I need now is a gamegripper.

Madbury

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Posted: Wed, 09/03/2011 - 12:26
Madbury wrote:

All I need now is a gamegripper.

And now I have one. Interesting bit of kit. Some initial thoughts:

The Good:

>> The gripper fits really snug on the G2/Desire Z, there's absolutely no slipping or sliding. This thing wraps around the edges of the keyboard and just sticks there.

>> The feel of the face buttons is pretty darn good, but then that's a function of the underlying keyboard more than anything else. Button placement is also reasonable and it doesn't take long to adjust to the button spacing

>> Once installed the gripper keeps the screen from drooping or sagging.

The not so good:

>> Installation and removal of the gripper is a bit fiddly, but that's the price you pay for getting such a snug fit

>> The travel and feel of the dpad isn't quite right. The travel on the underlying keyboard isn't enough really, but it is much better than just using the keyboard on its own.

>> My dpad feels a bit sticky, I've taken it apart and I think that a smear of vasaline, will probably solve the problem, will give that a whirl and see if that improves anything.

>> Storage - no case or box, you can slip it into a pocket, but I'd quite like a neat snap case for it.

>> Support - Not every emu supports it. I've had particular problems with SFZ on Tiger Mame and CPS2HD. I just cannot get the kick buttons to work with the bottom row of buttons on the gripper.

All in I'm pretty impressed. It DOES deliver a better playing experience and it's arguably more convenient that a wiimote and stand option. If you can live with the slightly off dpad then I'd recommend it.

Madbury

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Posted: Wed, 09/03/2011 - 12:37

pics!

Also, which Android phone is teh hotness atm? It seems to be Nexus S or Desire HD, but I've not really investigated much else. The Sony Xperia stuff is nice too eh.

Papercut

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Posted: Wed, 09/03/2011 - 14:11

The new Xperia range does look pretty nifty. They've covered all of the bases from slide out keyboard to Gamerphone.

The HTC Desire HD looks great too. I'm slightly less taken with the Nexus S truth be told, no microSD is a bit of a turn off and I can't see the NFC technology getting serious traction for a few years.

The great thing about android is the choice. you've got a phone for everyone in there somewhere. I'm just a bit miffed that not all of them make their way over to Europe. The Galaxy S with the slide out Qwerty would have been in my sights if Samsung had released it over here. Love my G2 though, absolutely no complaints Smile and would import from the US again, now that I know it all works over here.

Google know when they're onto a good thing, the pace of development is still impressive. Recent updates to the Market to include shopping through a web browser and downloading to the phone without even having to touch your handset are excellent and the latest maps update to include routing with live and historic traffic information is all heading in the right direction.

Data it would appear is King. Google should have the navigation business sewn up in the next 5 years. It's all pretty scary really. One company pretty much running everything, clearly not a good thing, but so long as I can make local backups of stuff in the google cloud and migrate to something else later I'm happy to play along for a while.

Madbury

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Posted: Wed, 09/03/2011 - 14:46
Papercut wrote:

pics!

To whet your appetite. here's a shot of the underside (taken with the G2, so obviously I can't get you a pic of the thing on the phone just now)

http://flic.kr/p/9p6Pku

Madbury

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Posted: Wed, 09/03/2011 - 15:47

Beyond the scope of the Games chat, but how are you getting on the HTC Sense, it was passable on the Desire as it was more of a skin with some apps, but the latest version of HTC Sense felt like it was going too far away from the "just an Android skin" model. Wait does the G2 even have HTC Sense?

In that respect the skinning and uniquification of the Sony Ericsson stuff is quite tidy and not so offensive. Having recently tried a vanillaish 2.3.3 on me Desire that is totally fine, and if they all stopped cocking about and Android/Google implemented a proper skinning model, we wouldn't have this damn problem.

JibberX

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Posted: Thu, 10/03/2011 - 08:55

Personally I'm not really a fan of sense. Bel has it on her phone (Legend) and I do struggle with the UI, mainly due to lack of familiarity. The G2 shipped with Stock Android, but mine had been rooted, with a tweaked launcher when I got it. Frankly there's not much wrong with the stock launcher, the skinning is just a branding exercise to differentiate the different offerings imo.

Currently I'm using Launcher Pro, which seems to be quite good. The changes from stock in Launcher Pro do allow for more customisation, which allows for quicker navigation to the apps you want. With a keyboard it's all a bit silly really as you just flip it open and start typing and it picks out the app your looking for, plus on the G2 there's dedicated programmable shortcut keys and the usual macro stuff, e.g. Search+B launches the browser for example, I tend to set up a few of these Macros for the more commonly used apps.

Others I've tried include SlideME and ADW. ADW is a launcher pro like experience and is a great open source launcher. SlideME, is an interesting idea that doesn't quite work for me as you really have to be into your social networking for it to blossom, I can imagine it would work quite well on a tablet actually.

Madbury

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Posted: Thu, 10/03/2011 - 09:03

OK back to the games.

Recently downloaded

N64oid. It's pretty impressive, tested it with Starfox (Lylat Wars) and it runs quite well with some frameskip and no audio. With a beefier device I can imagine this would give you a reasonable on the move N64 experience.

https://market.android.com/details?id=com.androidemu.n64&feature=search_result

Also Orange Pixel, a dev I like to keep my eye on have got a couple of games out at the moment for free, which are worth checking out.

First up there's Meganoid, which is a decent implementation of a retro inspired platform game. It's really simple, tightly designed and plays really well. I can imagine this would work really well on the Mini Pro Jib

https://market.android.com/details?id=com.meganoid.engine&feature=search_result

Second game I dl from orange pixel was their free version of Jumpy, it's basically Super Mario, boiled down to the core mechanics. Nowhere near as good as Mario obviously, but I can't complain at that price point.

https://market.android.com/details?id=com.jumpylite.engine

Madbury

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Posted: Fri, 11/03/2011 - 14:22

OK now had a go at Mario64 and that works really well with sound on! Totally playable using the touch screen controls, although crouch jumping isn't really going to work as the L button and jump buttons are diametrically opposite, but could be fixed with a remap of L to the camera button possibly Smile

Madbury

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Posted: Fri, 11/03/2011 - 14:27

See this:

http://www.engadget.com/2011/03/11/playstation-suite-coming-to-tegra-2-devices-ps2-games-coming-to/

Kinda insane. Cheap fix for game release issues on Android though.

JibberX

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Posted: Fri, 11/03/2011 - 15:43

There does appear to be a lot of buzz around the new Tegra2 dual core processors. I've already seen some games released in the market, which are Tegra2 only. The real trick is going to be communicating this to the punters effectively. I think Sony have a real shot with this as the PS brand is really strong.

Interesting that NGP will play Android stuff too. I really like the direction that Sony have taken with this. It makes more sense than 90% of the stuff they normally come up with. Not sure how they can monetise the PS games tbh since FPSe runs great on my non-Tegra2 handset and there are apps to dl the roms for you, but the real objective here is to create a common reference platform for devs, which is one approach to fragmentation. If this gets real traction with the handset manufacturers then things could get really interesting as you would then have Google and Sony defining the software and hardware layers respectively.

Madbury

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Posted: Fri, 11/03/2011 - 16:23

Yeah, its a strange scenario, as some articles say it'll be LG and Motorola running PlayStation stuff. Also the, lets call it, platform convergence, something I was hoping the "next generation" of consoles would do seems to be on the cards with the Tegra2 and the HDMI out / mirroring.

http://androidandme.com/2011/01/phones/big-screen-gaming-with-the-lg-optimus-2x/

Nintendo or Sony or whoever rocking a "portable" console that hooks up to the screen effortlessly seems like a totally cool idea, maybe HDMI needs more proliferation before it gets going, I like it on the PSP just needs a bit more oompf really and a slightly better idea than the "wire", maybe a wireless HDMI receiver or something, sure they exist already.

Still Android appears to have unlocked the hardware developers to go crazy on the thing they know about and let the software, i.e.. Android take care of itself.

JibberX

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Posted: Mon, 14/03/2011 - 12:27

What I still don't understand is why there is such a huge divide between iOS and Android for gaming. The app store is chock-a-block with games, but the android market seems to be home to lazy iPhone ports of a tiny fraction of what is available on iOS. From this all I can conclude is the following:

1. A lack of games hasn't held back the adoption of Android or it's acceleration to #1 mobile OS. Interesting as the lack of games has often been cited as one of the major things holding back adoption of Linux on the desktop.

2. Android must be a less attractive value proposition to developers. Whether this is due to poor projected returns, higher initial investment or what? I don't know, but the market share IS there, so there must be something else that makes it less attractive compared to iOS.

Madbury

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Posted: Mon, 14/03/2011 - 15:39

Depending on what you consider makes a game... the problem with Android is it doesn't have a single target. Essentially, and I've been cookin' me noggin' about this, you, across all the android devices can be just about guaranteed 1 thing... a screen, maybe a menu button. Thats it, input it wildly over the place, capacitance, resistive, madness. We know about fragmentation on Android, but it makes the PC market fragmentation looks childish, at least you will have a keyboard and a mouse on a PC, Android you got nuffin'.

So although Android as an OS has market share, it doesn't have a reference platform at all. They might aswell be different OSes on these handsets.

JibberX

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Posted: Mon, 14/03/2011 - 17:39

Yes, but 90% of iphone games use the touch screen and tilt controls only. nearly all Android phones have these functions and the ones that don't, well who cars about them as they're clearly not interested in games. You can expose your game to only the handsets that will run it no?

Target the Droid and Desire line of phones, which appear to be the most popular and you have all the stuff that the iPhone has. I don't fully see the problem. The same criticism could be levelled at the direction apple are taking the iPad2. All that extra grunt is in there, but how many devs will use it at the expense of the millions of iPhone4 and iPad owners out there?

This is where Sony could clean up, by having a common reference platform to design to. Interestingly Windows Phone 7 has a very tightly controlled set of hardware rules that position it nearer to the Apple way of doing things. Fundamentally I dislike the tightly defined hardware route as it removes choice from the end users. I much prefer the Android approach where, as a consumer, I can select a device based on the functionality that I want. I mean FFS people have been doing that FOREVER in the consumer electronics world. If I want a four slice toaster then I'll get a bloody 4 slice toaster, not 2 x 2 slice toasters OK!

What Sony are doing is moving the PLATFORM to be just above the OEM layer. Many have tried this before in the games industry and pretty much in every case it's been a total balls-up. This time though you've got the momentum of Android and a massive user base who are locked-in to some extent, with all those bloody apps they've purchased.

All Sony have to do is convince enough hardware manufacturers to release Playstation Certified devices and communicate the advantages to the end user (me) ensuring that my next phone is Playstation Certified.

Madbury

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Posted: Fri, 18/03/2011 - 10:43

Well well well, what do we have here?

https://market.android.com/details?id=com.silvertree.cordy&feature=search_result

Downloaded Cordy last night and I have to say it's a great showcase of things to come. If this is what is possibe using the Unity3D engine then ROCK ON!

Gameplay wise this is Little Big Planet without the irritating multi-plane jumping. They've thrown in some 3D level design reminiscent of Bug! on the Saturn, but cordy shifts the view so you're always running left and right as opposed to in/out of the screen.

The presentation is lovely though, with a strong theme and decent character design.

Not sure how they're going to monetise this one, maybe pay to play additional levels? There's no advertising which is odd for a free game.

Exclusive to Android too (for now). I want to try some speed runs as the goal times look really hard Smile. Check this one out, it's not going to set the world on fire as the gameplay isn't stand-out and the puzzles just aren't tough enough (not played the second world yet...), but it's worth a look regardless.

--EDIT--

Here's a vid Smile

Madbury

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Posted: Fri, 18/03/2011 - 11:15

I think this is from the Google trying to promote games on Android stealth project. I saw this here:

http://android-developers.blogspot.com/2011/02/heading-for-gdc.html

So I think its part of Google's attempt to get developers on board, whilst typically forgetting commercial realities.

I'm rocking GingerVillain on my Desire at the moment, but not using it as my "daily driver", that should have the poke to play this one.

JibberX

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Posted: Fri, 18/03/2011 - 11:54

It should run perfectly on the desire. I think you'll appreciate some of the design that's gone into this. The way Cordy connects himself to the power inlets and then juices up the end of level door is just lovely. you can see the electricity flowing like water in a pipe. It's a really nice touch.

Looks like the next batch of levels will add a swing move, which could be interesting...

Madbury

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Posted: Fri, 18/03/2011 - 12:03

###cough###boring but I got a Honeycomb running on the Desire last night... honeycomb essentially just a pretty homescreen and some extra api for hardware accelerated 2d guff... worked ok too, some hardware bits don't work###cough##

I guess a 1ghz cpu is enough for everything nowadays, that and the optimisations in 2.3 blah blah, Android does seem to be settling down in terms of minimum expected hardware spec.

I've only been playing Solitaire on the phones though, touch screen controls are too ikky, as is a touch screen keyboard, hence the Desire being sidelined.

JibberX

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Posted: Fri, 18/03/2011 - 13:13

2.3 brings better garbage collection I think, which is supposed to improve performance. I'm still rocking out 2.2 and it rarely misses a beat.

Hardware keyboard is still a must in my book as posted earlier in this thread. I'll put up some more picks of the game gripper soon. I've emailed the devs of Cordy and asked them to put in hw keyboard support. Frustrating that most devs don't provide the option. I'm guessing the keyboard events must get added to the event queue, so it can't be all that hard to work it in as an option?!

Madbury

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Posted: Mon, 04/04/2011 - 10:21

I cannot recommend PewPew 2 enough

https://market.android.com/details?id=com.jyaif.pewpew2&feature=search_result

What this adds over the free and original PewPew is a campaign mode with 17 different challenges (including 2 bosses) and I do mean different. There's a whole heap of original stuff in there. There's also 3 new game modes added to the infinite mode, which means 3 more score tables to attack. New music tracks too. It's excellent.

Perhaps the best new addition is sybiosis mode, where you control 2 ships joined by an elastic antimatter tether. One thumb for each ship. It's a bit of a mind fuck, but huge fun as any enemies that hit the tether are destroyed, so you can sweep through large numbers of baddies if you can coordinate both ships well (I can't) Smile

Madbury

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Posted: Mon, 04/04/2011 - 14:38

Whoah, that looks like a computer game designed for the platform.

Shocker, I fancy giving that a go. You can't dual wield on the X10 Mini Pro without some kludgery so I'd best crank out the Desire for this one.

JibberX

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Posted: Mon, 04/04/2011 - 16:00

Absolutely. Normally I hate touch screen controls, but the implementation here is absolutely intuitive and, more importantly, precise.

Gameplay has that 5 to 10 minute a go span that fits a mobile device so well. The graphics also have a nice clean vector look to them without being a blur of neon and particle effects (head to the options to turn off lights and knock the line width down to 1).

The scoring is more arithmetic compared to the obvious comparison - Geometry Wars. I think I actually prefer the absence of score multipliers in many of the modes as it makes the score targets seem just out of reach.

Would be good to get some competition on this one Jib Smile. Game is also available on iOS.

Madbury

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Posted: Fri, 18/11/2011 - 10:11 Papercut

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Posted: Fri, 18/11/2011 - 11:00

\o/

Fantastic News.

Madbury

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Posted: Tue, 27/12/2011 - 10:54

After a ton of downloading woes I just got Sonic CD working on my phone, and to tell you the truth, it's the dog's bollocks with all the hairs.

The audio is absolutely fucking spot on beyond all expectations. Each ring you collect or gate you pass through is like having two pristine Angelic beings piss directly into each of your ears in synchronised unison. This is seriously some of the best audio sampling I've ever heard in a video game, and trust me that's something I concentrate on. I never played the original with headphones, infact I only played it in mono via RF on my 14" TV so I have no grounds to compare, but this is the business no matter what.

Unlike Chu Chu Rocket the menus are blissful. Not too much design tacked on and it all looks and feels directly out of the early 90s. The fonts and design accents are all very faithful. It's like stepping back in time.

I'd happily pay for more titles that are as refined as this. Hopefully this serves as a testament for future ports of classics. I couldn't have done this any better myself if I was directing it.

Seriously, if all the emulation wasn't enough this is easily worth getting an Xperia Play for. Sure, it can run on any other Android device, but you really need a game pad for the 'feel'.

dD

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Posted: Fri, 30/12/2011 - 12:16

It's great for sure. I had to set my screen timeout to 'never' to get the data files to download, which is just rubbish, but it was definitely worth the hassle.

If I have only 1 tiny whiny gripe it's that the keyboard controls can't be remapped. Don't get me wrong the mapping is exceelent (WASD for movement), but I have a game gripper, so the ability to remap would allow me to play it with a reasonably decent pad and buttons.

Game is superb, not one I've spent any time with before if I'm honest.

Madbury

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Posted: Sat, 31/12/2011 - 19:26

Just make sure you get an Xperia Play when your contract is up for renewal or whatever. Problem solved. Smile

I noticed the "kacha-kaching!!" sound sample at the end of the bonus stage isn't quite as polished as the rest of the audio and has a lot of hiss. It stands out pretty badly.

That's honestly the only negative I can think of with this.

dD

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Posted: Tue, 03/01/2012 - 11:22

Bought, but the download always goofed. I will try again on debug mode or whatever that is. These two phase download titles are a little taxing, since in reality I should get a refund be can't as the thing wont download... Humbug bah!

JibberX

JibberX's picture

Posted: Tue, 03/01/2012 - 14:52

Jib, set your screen timeout to never, put the phone on a charger and connect to wifi. Only then could I get it to download. Also my rom didn't have an option for setting screen timeout to never (or at least I couldn't find it), so I had to setup a task under Taskr to set the timeout to never when the phone was on charge.

Total ball ache, but worth the hassle. I think the problem is at Sega's end as the download seems to take forever and restarts from file 1 of 8 even if it's previously successfully downloaded some of the required files before Sad

XPeria play is rather old hat now, but if Sony pump out a new model then I could be up for that. I think I'd miss my keyboard...

Madbury

Madbury's picture

Posted: Tue, 03/01/2012 - 15:08

Anyone tried hooking up the PS3 controller / Wii Remote yet? I think there is something on the Market, hell you can even plug in usb devices and avoid the bluetooth hassle altogether, no idea how things will be configurable / supportable mind.

JibberX

JibberX's picture

Posted: Tue, 03/01/2012 - 15:16

I've done Wii remote over bluetooth, but not tried the PS3 controller yet. My device does support it.

Madbury

Madbury's picture

Posted: Wed, 04/01/2012 - 03:25
JibberX wrote:

Bought, but the download always goofed. I will try again on debug mode or whatever that is. These two phase download titles are a little taxing, since in reality I should get a refund be can't as the thing wont download... Humbug bah!

Did you get this fixed? I can upload my SD card files for you if not for a manual download and copy over.

dD

dD's picture

Posted: Wed, 04/01/2012 - 09:34

Yeah I got it down, I see what you mean about the presentation, its the first game I've played where the main menu seems to actually fit the rest of the title. Not got stuck in yet, got a hdmi out in the post for my phone, then might try a controller as a bizarre pointless exercise in why didn't I just get this on a proper console. I'd have to stick the phone in Airplane mode just to ensure madness doesn't kick in.

JibberX

JibberX's picture

Posted: Wed, 04/01/2012 - 10:14

You have a Madness track for your ring-tone? ><

Yackety-Sax could be much more comical.

dD

dD's picture

Posted: Wed, 04/01/2012 - 10:26

ROFL

Madbury

Madbury's picture

Posted: Tue, 31/01/2012 - 09:57

Shameless sort of self promotion time.

For those who would like to attempt to see if A the game is on their market and B works on their device I'd appreciate the downloads and basically seeing if it works.

5go5

https://market.android.com/details?id=com.bogstd.fivegofivefree

Its a sort of puzzle game / thing, any opinions greatly received the UI and general presentation is in flux.

My input on this project has been broad but mostly my brother has done the grunt work.

JibberX

JibberX's picture

Posted: Tue, 31/01/2012 - 10:24

Installing now....

Madbury

Madbury's picture

Posted: Tue, 31/01/2012 - 10:28

oh yeah, the ultimate high score table, i.e. The first one you see does not work either. Sorry.

JibberX

JibberX's picture

Posted: Tue, 31/01/2012 - 10:36

works fine on G2/DesireZ

not checked:
keyboard open
sound

Would be nice to be able to back out of the app, quit to main menu etc. Game is interesting. It's colour and shape matching, which gives it a brain training vibe. Would be nice if it signposted a little-bit when changes in difficulty are happening. e.g. switch from 3 in a row to 4 in a row to clear. Also not figured out how the scoring works yet...

Madbury

Madbury's picture